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Act II Bestiary: Most of the dungeons in Act II contain mummies and greater mummies (hollow one, unraveler, and so on) that operate much like the fallen and carvers in Act I. The greater mummy will raise dead mummies (for which you won't receive experience in a second kill). To make matters especially tough, the greater mummies are typically holed up behind a large wall of mummy warriors. Eliminate the greater mummies as quickly as possible, not only to prevent the raising of mummies, but to avoid the greater mummies' ranged spell, the unholy bolt. Act II, Quest I Log Entry #2: Kill Radament. Once you reach the third sewer level, your quest log is updated with a new entry - Radament's lair is near, and it's time to terminate the demonic beast that killed Atma's husband and son. Clear out most of the sewer's third level, but realize that a large force of undead mummies and zombies will protect Radament. Further, Radament can raise the undead, blocking your path to the sewer boss even more. Melee fighters will likely have to pummel their way through the chunk of undead warriors to reach Radament. Ranged players can stay out of Radament's range and work on terminating the bulk of undead that surround the sewer boss. Spell casters might have an easier time, but Radament is magic resistant, posing additional problems. Cold spells and weapons could be an option, if they're available. Slowing down Radament's spell casting and his speed (he's extra fast) can keep him within your melee attacks and spells and prevent him from raising additional undead. Be prepared to protect yourself against poison effects unless you've boosted your resistance with a piece of magic armor or jewelry. Act II, Quest I Log Entry #3: Return to Atma for a reward. Defeating Radament offers several rewards and important items. First, grab the book of skill dropped upon Radament's death. Use the book to receive an additional skill point to use on the skill tree. Second, look for the chest inside Radament's lair (you may have to defeat additional undead to reach the chest). Inside, you'll find the Horadric scroll, an integral part of Act II's second quest - plus, picking up the Horadric scroll sets the second quest in motion. Return up to the sewers' second level and use the waypoint to return to Lut Gholein. Naturally, you can forgo the waypoint system and simply use a town portal scroll to appear in town, but there's no reason to return to the sewers' third level, so it's unlikely you'd want to return. If you found the waypoint on the sewers' second level, it's the best and most cost-efficient option. Act II, Quest I Completed Message from Atma "They say that the taste of vengeance is bittersweet, but I find it to my liking. In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares at lower rates." Act II, Quest I Reward Pick up the book of skill dropped by Radament upon his death. Use the book to receive a free skill point to use on the skill tree. Speak with Atma, and the Lut Gholein merchants give discounts on their merchandise. For multiplayer games, the discounts are given to all players who were in Radament's lair when he was killed. Finally, search for the marked chest in Radament's lair to acquire the Horadric scroll, an important piece of Act II's second quest and one that will set the quest in motion.
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