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Early in the game, you're implementing might, an aura that increase damage, and sacrifice to inflict plenty of melee damage - at the expense of health. Use prayer to regenerate health points from mana at a slow rate; be sure to keep potions around if you plan on using sacrifice frequently. Cleansing, zeal, and potentially holy bolt (should you choose the skill, though it's not very efficient in single-player games) will help through Act II and its poisonous undead heavy dungeons. Zeal should become your primary attack once acquired, while you use the right mouse button to continually switch through offensive and defensive auras as needed. Vengeance, zeal, and concentration perform well in the late game against the tough bosses. Don't neglect other offensive and defensive auras, though; be sure to use them as needed, particularly the resistances. Implement holy freeze and holy shock against groups of enemies and finish off the tougher beasts with a steady dose of zeal. A Paladin supporting a multiplayer party would likely select different skills. Zeal and concentration might not carry such importance as other party members may be performing most of the combat needs. Should you desire to go full support, use skill points in the offensive and defensive auras and affect all party members. Meditation is a particular party favorite; the prerequisite level 24 skill boosts mana recovery for all friendly units within a radius.
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