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The golems are a plus, particularly blood golem and iron golem. If you can keep the Necromancer's health up, the blood golem will continue to heal itself during each kill (the life steal goes to the blood golem if you're fully healed or to you if you're damaged). These blood golem kills just create corpses, which you can use to summon skeletons and skeleton mages. The iron golem skill, if increased higher than level 1, does thorn damage - any enemy hitting the iron golem incurs damage. Early in the game, you'll use bone armor for defense along with raise skeleton (+1 to raise skeleton is provided by the Necromancer's wand) and teeth for offense. Be sure to employ amplify damage when you encounter large groups. Upon reaching levels 6 through 12, you'll start to use clay golem, corpse explosion, weaken, and have additional skeletons to fight by your side. Bone spear and blood golem take precedence in the middle game, though you'll still fall back on early skills like bone armor, raise skeleton, and amplify damage. By the time you reach the late game, you're ready to implement the iron golem and iron maiden combination. You're still using bone spear and casting amplify damage and weaken as necessary. TIP: Life tap, overlooked in the example, is an excellent way to keep your minions healthy and definitely a wise alternative to replace a skill, or skills, chosen in this section's example. When cast on a group of monsters, the life tap curse causes life to be transferred from the cursed monster to its attacker - if you're using plenty of minions, this is an essential way to keep them healthy!
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