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Baldur's Gate II: Shadows of Amn
Bodhi's Lair

The graveyard is a collection of crypts and mausoleums, some of which connect to Bodhi's lair, most of which do not. You can look around through the various crypts; if you encounter enemies, you can either run or fight. There are four entrances to Bodhi's lair from the surface; each leads to the same expansive level. The best place to enter is in the section to the southwest of the graveyard, the entrance across from the pyramid. When you enter, you'll be near Pah'Na's nest, and you can deal with her first.

It doesn't take much perception to find the nest; it's the huge structure made of spider webs. There are poisonous spiders in the nest and around it, so get those anti-poison spells ready. Once you're inside, Pah'Na will summon 15 to 20 baby spiders; these aren't tough individually, but they will transmit a quick-acting poison on your characters. It's best to keep your fighters up front, let everyone else attack from a distance, and save the healing spells until after the fight. Act fast, though, or your fighters will die before you can heal them. Once Pah'Na and her brood are dead, steal her items (check the ground near the center of the area). Once she's defeated, the randomly spawning spiders around the lair stop appearing, so you can head back to the graveyard and rest if you wish.

Now, you can either head south to an optional area of the dungeon or head north to meet with Haz. If you head south, you'll be facing an area full of traps and undead creatures. There's nothing critical in this area, and the level-draining beasties will be tough, so explore at your own risk. Just be sure to keep detect traps on. There's a secret door on the southern corner of the first room, leading to another area.

When you do head north, you'll meet Haz and his golem. The golem will open the northern doors and start attacking the nearby monsters. When they've been cleared out, follow Lassal into Bodhi's chambers. Gellal will be off to the left when you enter the dining room; take him and the other monsters out before veering off into any of the nearby passages. Check the pool of blood to the northwest for a mace of disruption, which is an excellent item for a cleric or other mace-user to equip here, as it has special bonuses against the undead.

screenshot
Watch out for that fire shield (red).
Tanova will be waiting for you in the passage to the southeast. She's a vampire and absolutely loves to cast spells on herself - and cast a few on you for good measure. A paladin with a holy avenger can face off against her at fairly low risk, but you must be sure to dispel her invisibility before most of your characters can. Once she's dead, check out the rest of the rooms in this area. You might find the room with the clay golem; you can use the wooden stakes Aran gave you on the vampires here to finally kill them (and get some free experience).

Now, head down the stairs off the dining room. You'll fall down into a small sub-level; the layout is fairly easy to maneuver. Once you reach the doors, you'll be heading into a room full of fledgling vampires and grimward archers, so you'll want to cast negative plane protection on your fighters in advance. You can do well if you summon a few higher-level monsters, animals, or even an elemental up near the door, then have a negative plane protected warrior open the door and attempt to fight a bit. Explore the other two rooms nearby, and Lassal will warp himself upstairs.

screenshot
You'll be coming this way again, later in the game.
Once you take the stairs back up, head toward the nearby room full of spikes (near where Tanova was). There are a lot of traps here, and even Yoshimo seems to have a hard time detecting them. They do around 20 points of damage per hit, so you'll want to proceed slowly and surely through the room. Going north of the pool seems to be a slightly better route than the southern path. Once you reach Lassal, kill him and head back to the safety of the dining room. Save your game and head back to the room with the Golem and the vampire graves. Use wooden stakes on the remaining coffins. Bodhi will appear and fight you. She's tough, obviously, and possesses the normal undead attacks such as level draining and the like. She doesn't seem to go for spells too much, especially if you have your warriors crowd around her before she completes the teleportation. She'll die fairly quickly, but watch out, as she can level drain a character to death if she concentrates on one of your fighters. You might want to move her target out of range if he nears death, especially if that target is your main character. Once she's dead, head back to Aran on the docks. He'll give you a large amount of experience and tell you how to rescue Imoen.

Now is one of the best times to wander around and finish off some of the quests you might still have in your journal from Chapters 2 and 3. You can also offload some items, visit the temple or government districts, or perform any other odd jobs you haven't had time to complete yet. You must tell Aran that you want to restock your supplies if you wish to complete some of the mini-quests. Otherwise, head on to the Spellhold Asylum and Chapter 4.

 
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