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Town Guide (cont.)

William Setag's Tower (Deyja): William's tower is either a starting point or destination for two quests. Both involve promotions for the paladin crusader. If you follow the path of dark, you can visit William Setag to receive the promotion quest to villain. Setag tells you to kidnap Alice Hargreaves and bring her to him. If you follow the path of light, Sir Charles Quixote in Erathia tells you to rescue Alice Hargreaves from William Setag in Deyja. Setag's tower is a relatively small dungeon. Inside are a few rats and initiates of the sword. Once you battle your way past these minions, you'll meet Setag, who is a Master of the Sword. When you defeat him, get a key from his body. This opens up a door behind him where he keeps Alice prisoner.

Altar (Deyja): There is an altar in Deyja that is in the southeast area of the map. You'll find that you can walk up a slope behind the houses in the south town in Deyja, but as you continue further east, you'll get stuck. But up ahead you'll see an altar. You can only get past the high mountain walls by using a jump or fly spell. Once you get past them and touch the altar though, you'll get a +10 permanent resistance to body, earth, and mind magic for each character.

Obelisk (Deyja): There is an obelisk in the west of the map, in a valley north of a cluster of three homes. Find all 14 obelisks, and you'll unlock a treasure on Evenmorn Island.

Golem Parts (Deyja): There are two golem parts in Deyja that you need to fulfill the wizard promotion quest: a left leg and a right leg. One leg is located in the northeast of the map, east of the entrance into the Hall of the Pit. It's on a plateau, close to the border with the Tularean Forest. The second leg is located in the northwest, on a ridge, just north of the northwest town. Both chests are guarded by harpies.

Undershadow's Home (Deyja): In the northeast town in Deyja, if you drink the tea given to you in Undershadow's Home, you'll gain a temporary +50 endurance.

Next: Deyja/The Pit (cont.)
 


 

 
 
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