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Character Creation

The character guide is the first section you should read because it reveals all the information you need on each of the game's character classes. We go over their strengths and weaknesses, their skills and potential advancement, their rank advancements, and general comments. After reading this section, you'll know what each class is capable of and how each class would fit into a perfect party mix.

What You Need in a Party

The dangers of Erathia are many. There are fantastic beasts to fight, perilous magic to face, and dastardly villains to confront. In addition, the terrain of Erathia herself can sometimes bedevil you with seemingly insurmountable peaks and uncrossable oceans. Here is what every party in the game needs.

 
  Every party needs a healer and an elemental mage.

A Self Magic Spellcaster
Every party needs healing magic, protection magic, and status cures. Status cures are spells that cure negative conditions, such as poison, disease, and weakness. A sorcerer can't perform them. But a spellcaster versed in the Self schools of magic can. This group of spellcasters includes the cleric, druid, and paladin. The monk has access to self magic, but you can't really call this inept caster a self magician. If you have a monk, you might as well not have a self spellcaster. The other three classes can each progress to master level in self magic. The cleric can also go to grandmaster level, making them very useful for curing and healing your party. You'll meet a lot of creatures that poison you, disease you, and continually bring you to low or critical hit-point levels. Buying healing potions can get pretty expensive, and they can't match the healing power of a cleric or druid. Each party should have at least one self magic spellcaster.

Next: Party essentials (cont.)
 








 

 
 
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