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Skills Guide (cont.)

Spear

The spear is the weapon of choice for the archer and the knight. All pole arms, whether they are hefty halberds or slim spears, fall under the spear skill heading. The spear is good because at master level, it can be wielded in one hand, meaning the archer can wield a spear in each hand, or the knight can wield a sword and spear. Both the knight and archer class can become grandmasters in the spear.

Normal level: Skill added to attack bonus
Expert level: Skill added to damage
Master level: Ability to use a spear in one hand
Grandmaster level: Skill added to armor class
Where you learn it: Armor shops
Where you upgrade to expert level: Holden Residence, Avlee; Greydawn Residence, Tatalia
Where you upgrade to master level: Silverpoint Residence, Pierpont (Tularean Forest)
Where you upgrade to grandmaster level: Seline's House, Stone City (Barrow Downs)

Spirit Magic

Spirit magic affects life and health. Spells that ward against undead and raise fallen comrades fall under this school of magic. Clerics, paladins, druids, and monks can cast spells from this school. Clerics can become grandmasters, and paladins and druids can become masters in spirit magic.

Normal level: Effects vary per spell
Expert level: Effects vary per spell
Master level: Effects vary per spell
Grandmaster level: Effects vary per spell
Where you learn it: Spirit guild
Where you upgrade to expert level: Stillwater Residence, Harmondale; Riverstone House, Tatalia
Where you upgrade to master level: Dreamwright Residence, Erathia
Where you upgrade to grandmaster level: Benjamin's House, Pierpont (Tularean Forest)

Next: Staff and stealing
 


 

 
 
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