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Character Creation (cont.)

Sorcerer
The sorcerer is the ultimate elemental magic master. This class can become a grandmaster in air, earth, fire, water, dark, and light magic. For attack power, this class is unparalleled. The elemental schools of magic provide some of the game's most powerful area attack spells as well as most utilitarian spells like fly, town portal, and Lloyd's Beacon. However, to make up for this awesome magical strength, the sorcerer is the absolute weakest of all classes, with low hit points and poor physical attacks. However, if you position the sorcerer in the back of the party and can bring it to higher levels, the sorcerer will reward you with some awesome fire support.

The sorcerer not only gives you the magic power, but it also provides grandmaster-level skill in identify item and identify monster. A sorcerer is a must for your party if you want to have powerful magic attacks. You need high intellect to be a good sorcerer and perhaps high endurance as well to squeeze the most hit points out of this character. This class doesn't need any might or personality. Elves and humans make good sorcerers.

Starting skills: Staff, fire
Starting choices: Dagger, leather, air, earth, water, alchemy, identify item, identify monster, merchant
Disallowed skills: Axe, mace, spear, sword, unarmed, chain, dodging, plate, shield, body, mind, spirit
Normal-level skills: Bow, merchant
Expert-level skills: Dagger, leather, perception, repair item
Master-level skills: Staff, alchemy, learning, meditation
Master-level skills: Air, earth, fire, water, dark (evil), light (good)

Starting hit points: 20
Starting spell points: 15
Additional hit points per level: 2/3/3
Additional spell points per level: 3/4/6

Next: Sorcerer (cont.)
 


 

 
 
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