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Character Creation (cont.)

Ranger
The ranger is the true jack of all trades and master of none. This class has a good range of physical attacks and spell use. The ranger can become a grandmaster in the axe and also become a master in the bow, leather, and chain. The ranger gets a good number of hit points and becomes a decent close-range fighter, better than the archer and roughly on par with the paladin. It is the second-best bowman in the game and can take the place of the archer in a party that emphasizes more melee combat. The ranger, unlike the paladin and archer, does not start out with spellcasting ability. Spell use doesn't come until the ranger is promoted to the next rank of hunter. However, to make up for this lack of immediate spell use, the ranger can cast spells from both the self and elemental schools. Like the druid, the ranger has the widest range of spells to choose from.

The ranger also provides the party with some helpful skills and can take identify monster to grandmaster level and perception to master level. If you do not have a thief in your party and do not plan on cultivating a ninja, take the ranger for its modest disarm trap skill. The ranger can be a primary fighter in a magic-heavy party, but is never the equal of a knight. While it can be an axe grandmaster, it cannot excel in armor, armsmaster, or body building. Rangers need good might and accuracy scores as well as good endurance, speed, intellect, and personality. Humans make good rangers, as do elves. The negative side of a ranger is that its proficiency in so many skills makes it a master in none.

Starting skills: Axe, perception
Starting choices: Bow, dagger, sword, leather, armsmaster, body building, disarm trap, dodging, identify monster
Disallowed skills: Mace, plate, dark, light
Normal-level skills: Staff, unarmed, alchemy, identify item, meditation, merchant, repair item
Expert-level skills: Dagger, spear, sword, dodge, shield, air, earth, fire, water, body, mind, spirit, armsmaster, disarm trap, body building, learning, stealing
Master-level skills: Bow, chain, leather, perception
Grandmaster-level skills: Axe, identify monster

Starting hit points: 30
Starting spell points: 0
Additional hp per level: 4/5/6
Additional spell points per level: 0/2/3

Next: Ranger (cont.)
 


 

 
 
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