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Character Creation
(cont.)
The monk needs good might
and endurance ability and benefits from good speed and accuracy scores.
If you plan on the monk being a competent spellcaster, you'll want some
personality. Humans make good monks, as do goblins and dwarves with some
stats tweaking.
Starting skills:
Dodging, unarmed
Starting choices: Dagger, spear, staff, sword, leather, body building,
perception
Disallowed skills: Axe, mace, chain, plate, shield, air, earth,
fire, water, dark, light, alchemy, identify item, meditation, merchant,
repair item
Normal-level skills: Bow, body (evil), mind (evil), spirit (evil),
stealing (good)
Expert-level skills: Dagger, spear, sword, body (good), mind (good),
spirit (good), disarm trap (good), identify monster, perception, stealing
(evil)
Master-level skills: Leather, armsmaster, disarm trap (evil)
Grandmaster-level skills: Staff, unarmed, dodge, body building, learning
Starting hit points:
35
Starting spell points: 0
Additional hit points per level: 5/6/8
Additional spell points per level: 0/1/1
Next: Monk promotions
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