Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International


                            
    

Character Creation (cont.)

What You Don't Need, But Could Definitely Use

Now, the following two things are something you should consider for your party. Life will be easier, but then again, you won't be completely screwed. Whereas, you are in for a world of hurt without the previous skills, if you don't have perception or disarm trap, life will be tough, but not impossible.

Someone to Disarm Traps
There are lots of chests in Might and Magic VII. Most of them are trapped, so you'll need someone in your party with the disarm trap skill. The thief fits the bill perfectly, but sometimes you might want to bring on someone with more muscle or spellcasting strength. What do you do in that case? Well, the ninja, which is the final promotion for the monk, but on the evil side, has a ceiling of master level in disarm trap. The ranger and good monk both have a ceiling of expert level.

Someone with Perception Skill
This skill lets you see secret doors as flashing red. Without this ability, you will definitely be fumbling in the dark for secret doors and levers. Save yourself some trouble and give this skill to one of your party members and crank up the skill level. The archer, ranger, and thief are all good in perception.

Next: Party creation
 


 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.


GameGuides.com