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Character Creation
(cont.)
What You Don't Need,
But Could Definitely Use
Now, the following two things
are something you should consider for your party. Life will be easier,
but then again, you won't be completely screwed. Whereas, you are in for
a world of hurt without the previous skills, if you don't have perception
or disarm trap, life will be tough, but not impossible.
Someone to Disarm Traps
There are lots of chests in Might and Magic VII. Most of them are trapped,
so you'll need someone in your party with the disarm trap skill. The thief
fits the bill perfectly, but sometimes you might want to bring on someone
with more muscle or spellcasting strength. What do you do in that case?
Well, the ninja, which is the final promotion for the monk, but on the
evil side, has a ceiling of master level in disarm trap. The ranger and
good monk both have a ceiling of expert level.
Someone with Perception
Skill
This skill lets you see secret doors as flashing red. Without this ability,
you will definitely be fumbling in the dark for secret doors and levers.
Save yourself some trouble and give this skill to one of your party members
and crank up the skill level. The archer, ranger, and thief are all good
in perception.
Next:
Party creation
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