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Character Creation
(cont.)
An Elemental Magic Spellcaster
Every party also needs an elemental magic spellcaster, but for a different
reason. Elemental magic gives you the best attack and movement options
in the game. Some monsters, most notably oozes, are only harmed by elemental
magic. Elemental magic includes fireballs, lightning bolts, meteor swarms,
flying blades, and other such lethal spells. An elemental magic spellcaster
can decimate enemy creatures before they close to melee range, giving
you much-needed firepower. Elemental magic also contains indispensable
magic, such as jump and fly spells, water walking, and town portal. Some
areas, like Bracada, cannot be properly traveled with a fly spell. Other
areas, like Tidewater Caverns in Tatalia, cannot be reached with a water
walking spell. Unless you can continue to shell out big bucks for expensive
wands and scrolls, get a sorcerer, druid, or archer in your party. Each
can progress to master level in elemental magic. The sorcerer can go to
grandmaster level. You need at least one, or the going will be very slow
in Might and Magic VII.
Good Long-Range Attacks
Every party member should be outfitted with a bow. Even if your characters
cannot progress to master or grandmaster level with the bow, you should
equip them anyway. There is no penalty for carrying a bow, and it lets
you attack enemies from long-range. One enemy killed at long range is
one less that can hurt you when the forces of evil manage to catch up
to you.
Next:
It'll come in handy...
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