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Plot Overview (cont.)

It turns out that Lord Markham has tried this scavenger hunt before, and Castle Harmondale has had a long and steady string of pretenders and fools as owners. King Hothfarr is less than willing to help a band of ragtag adventurers who simply won the castle by chance. You must prove your worth to him before he helps you. To do that, you must journey to the Bracada desert and the Red Dwarf Mines. Some of King Hothfarr's dwarves were trapped there when medusas invaded the mines. They have since been turned to stone by the medusas, and King Hothfarr wants you to rescue them and turn them back to flesh. When you complete that quest, he honors you as dwarven heroes and the true owners of Castle Harmondale. You must then return to your castle, and when you do, you find that it is completely restored thanks to King Hothfarr's workers.

At this point, the game kicks into high gear, so to speak. It turns out that Harmondale lies at the heart of a border dispute between the human kingdom of Erathia and the elven kingdom of Avlee. Both Queen Catharine of Erathia and King Parson of Avlee want Harmondale and are trying to sway you to their side. You can choose to help one or the other. King Parson asks you to break into Fort Riverstride and steal the plans for the fort, so he can invade Erathia. Queen Catherine asks you to break into an elven prison to rescue her spy, Loren Steel. You can actually complete both quests without damaging your future relationship with either ruler.

 
  To find the trumpet, go to the Tularean Caves. You'll see a chest there with the trumpet inside.

However, as the game progresses, you will get a quest in the form of a letter from one of Queen Catherine's messengers. She informs you that the forces of Erathia are fighting the elves in Tularea to recover a lost artifact. The artifact is the Gryphonheart trumpet, which belonged to Queen Catherine's father. Once you recover the trumpet, you are faced with a choice: give it to the elves or the humans. By giving the trumpet to one side, you are doing two things: signaling your allegiance to that ruler and deciding the war in that ruler's favor. Give the trumpet to Catherine, and the banner of Erathia will fly in your castle. Give it to Parson and you side with the elves. Alternatively, you can journey to the house of Judge Grey, who is the arbiter in the dispute between the elves and humans. If you give him the trumpet, neither side claims Harmondale, and it becomes a free territory under your undisputed rule.

Next: Plot Overview (cont.)
 



 

 
 
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