Horrors
Helmed horror (40 hp, 2,000 xp) and battle horror (64 hp, 4,000 xp) --A few battle horrors protect the grounds around Durlag's Tower and will attack intruders on sight. There are also a few of the weaker helmed horrors deep within the catacombs of Durlag's Tower. Both types of horror are dangerous melee opponents that you should take out with spells or ranged weapons.
Invisible Stalkers
(64 hp, 3,000 xp) - Elemental creatures from the plane of air, these dangerous foes can't normally be detected until they launch their assault upon your party. Invisible stalkers have partial magic resistance (30%), but no ranged or magical attacks of their own, and can be found with air aspects in a room in Durlag's Tower.
Mustard Jelly
(65 hp, 2,000 xp) - The most powerful form of jelly, a few of these creatures can be found wandering around Durlag's Tower. These creatures attack by spitting acid or by emitting a toxic vapor that slows its victims. They cannot be hit by nonmagical weapons and are resistant to certain spells such as magic missile.
Sirines
(49 hp, 2,000 xp) - A few of these beautiful female humanoids can be found along the west coast of Balduran's Island.
Skeletons
These animated creatures can be found throughout and around Durlag's Tower, and are usually equipped with punishing magical arrows. While bludgeoning melee weapons inflict the most damage against these undead creations, taking a collection of them out quickly using fireball spells is also prudent. Immune to charm, sleep, stinking cloud and similar spells, skeleton warriors are far more powerful, vulnerable only to magical weapons, heavily resistant to magic and immune to the ability of clerics and paladins to turn undead. Normal (8 hp, 65 xp) and skeleton warrior (84 hp, 4,000 xp).
Next: returning creatures (cont.)
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