Spiders
A few of the most dangerous breeds of spider can be found in Durlag's Tower. While all spiders rely exclusively on close-range attacks, it's difficult to keep the two breeds of teleporting spiders away from your party, so take them out as quickly as you can to minimize the threat of their poisonous attacks. Missile weapons are still your best allies against arachnids.
Wraith spiders (27 hp, 1,400 xp) - These giant poisonous spiders are only vulnerable to magic weapons, but their limited hit points make them a minimal threat.
Phase spiders (44 hp, 1,400 xp) - These dangerous spiders will cast dimension door to transport themselves into close range of your characters, where they can use their extremely deadly and swift-acting poison.
Sword spiders (45 hp, 2,000 xp) - Nonpoisonous sword spiders are the foot soldiers of the arachnid family, relying on tremendous speed to attack with their razor sharp limbs in hand-to-hand combat.
Wolves
Balduran's Island is full of the most dangerous types of wolves, and these animals always hunt in packs. There are also several winter wolves within the caverns on the Island of Ice. Winter wolves have a frost attack that can be projected from a considerable distance. They are valued for their pelts, which can be sold in Nashkel, and vampiric wolves can only be hit by magical weapons and have a paralyzing attack, but otherwise wolves are not particularly dangerous foes. Normal (24 hp, 65 xp), worg (26 hp, 120 xp), dire wolf (33 hp, 125 xp), dread wolf (33 hp, 650 xp), winter wolf (45 hp, 975 xp), vampiric wolf (50 hp, 2,000 xp).
Zombies
(16 hp, 65 xp) - The weakest of all of the creatures you'll encounter in the new territories, there are a few of these undead beasts stalking the grounds of Durlag's Tower. Clerics and paladins can easily turn or destroy zombies, or you can quickly eliminate them using any type of weapon.
Next: area walk-throughs and guide to the quests
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