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Baldur's Gate: Tales of the Sword Coast Game Guide

 

Get the Downloadable Guide

Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
The Items
The following lists provide detailed statistics on all of the weapons, armor, potions and miscellaneous magic items that can be found in the new territories. For comparative purposes, non-magical equivalents of various items are also commonly provided. Items that weren't in the original game are in italics. The numbers in parenthesis next the name of each item indicate in which of the ten parts of the area walk-throughs that item can be located. Check out the individual area walk-throughs for more detailed information on the locations of the magic items.

Weapons

Axes

  • Battle Axe
    Damage and damage type: 1d8, slashing
    Weight: 7
    Speed factor: 7
    Proficiency: Axe
    Type: One-handed
    Not usable by the following classes: Druid, cleric, mage, thief

  • Bala's Axe: 'wizard slayer' (8)
    Damage and damage type: 1d8, slashing (miscast magic with each successful hit)
    Weight: 6
    Speed factor: 7
    Proficiency: Axe
    Type: One-handed
    Not usable by the following classes: Druid, cleric, mage, thief

Blunt Weapons

  • Mace
    Damage and damage type:
    1d6+1, crushing
    Weight: 8
    Speed factor: 6
    Proficiency: Blunt weapons
    Type: One-handed
    Not usable by the following classes: Druid, mage, thief

  • Mace +2: 'Krotan's Skullcrusher' (9)
    Damage and damage type:
    1d6+3, crushing (+2 to hit)
    Weight: 7
    Speed factor: 5
    Proficiency: Blunt weapons
    Type: One-handed
    Not usable by the following classes: Druid, mage, thief

  • Quarter Staff
    Damage and damage type:
    1d6, crushing
    Weight: 4
    Speed factor: 4
    Proficiency: Blunt weapons
    Type: Two-handed
    Not usable by the following classes: n/a

  • Quarter Staff +1 (10)
    Damage and damage type:
    1d6+1, crushing
    Weight: 4
    Speed factor: 3
    Proficiency: Blunt weapons
    Type: Two-handed
    Not usable by the following classes: n/a

  • Quarter Staff +3, 'Aule's Staff'(1)
    Damage and damage type:
    1d6 +3
    Weight: 3
    Speed factor: 1
    Proficiency: Blunt Weapons
    Type: Two-handed
    Not usable by the following classes: n/a

  • Staff Mace (4)
    Damage and damage type:
    2d4+2, crushing
    Weight: 4
    Speed factor: 2
    Proficiency: Blunt weapons
    Type: One-handed
    Not usable by the following classes: n/a

  • Staff of Striking (9)
    Damage and damage type:
    1d6 +9 (+3 to hit) uses charges with each attack
    Weight: 4
    Speed factor: 1
    Proficiency: Blunt weapons
    Type: One-handed
    Not usable by the following classes: n/a

  • Staff spear +2 (5)
    Damage and damage type:
    1d8+3, piercing
    Weight: 4
    Speed factor: 4
    Proficiency: Staff (blunt weapons)
    Type: Two-handed
    Not usable by the following classes: n/a

  • War Hammer
    Damage and damage type:
    1d4+1, crushing
    Weight: 6
    Speed factor: 4
    Proficiency: Blunt weapons
    Type: One-handed
    Not usable by the following classes: Druid, mage, thief

  • War Hammer +1 (1), (9)
    Damage and damage type:
    1d4+2, crushing
    Weight: 6
    Speed factor: 3
    Proficiency: Blunt weapons
    Type: One-handed
    Not usable by the following classes: Druid, mage, thief

Next: more itemsNEXT
 



 
 
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