Doppelgangers
These humanoids are capable of assuming a form virtually identical to any human or similar creature. Durlag went mad when doppelgangers copied the forms of his family and clan members and killed the likenesses of his clan, but there are still numerous doppelgangers lurking within his tower and nearby. Greater doppelgangers can cast some mage spells, including mirror image and haste. Doppelganger (31 hp, 420 xp) and greater doppelganger (65 hp, 4,000 xp.).
Ettercaps
(40 hp, 650 xp) - Among the weakest of the creatures you'll encounter in the new territories, there are a few of these gruesome, man-sized bipedal beasts cavorting with the spiders in Durlag's Tower. Beware of the web traps that ettercaps are fond of littering around their lairs.
Ghouls
There are several types of these corpse-devouring undead creatures in the caverns beneath Durlag's Tower. All of these creatures are capable of paralyzing their opponents by touch and so should be taken out with missile weapons whenever possible. Vulnerable to being turned away or destroyed by clerics and paladins. Ghouls (15 hp, 175 xp) and ghasts (29 hp, 650 xp) Unlike ghouls, ghasts can also paralyze elves by touching them. Ghasts are also able to emit a nauseating gas and are more difficult for a Cleric to turn than Ghouls.
Golems
Manmade beasts of burden, Golems are monsters created by magic, and are generally brutes that mindlessly serve their masters. There are a few flesh golems (40 hp, 2,000 xp) in Durlag's Tower, and although they are immune to nonmagical weapons, their lack of defensive armor makes them easy to bring down. There are also several stone golems in Durlag's Tower, but these creations exist solely to pose riddles to your party, and won't directly engage you in battle, although they will cast fireball spells at foolish adventurers who answer their questions incorrectly.
Next: returning creatures (cont.)
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