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Baldur's Gate: Tales of the Sword Coast Game

Get the Downloadable Guide

Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
Continuing down the corridor east of Durlag's phantom, you'll run into a similar phantom of Islanne, who will offer to send you out of the tower. In the corridor north of her is a room guarded by a pair of helmed horrors. The forge in the middle is trapped, but contains oil of speed, healing potions, darts +1, arrows +2, bolts of biting, bullets +2, a war hammer +1, and the bone wardstone.

There's a couple of secret rooms near the southeast corner of this level, and several more in the western portion of this level (two of which are accessible only through slime pools). The secret doors in the southeast corner of this level lead to a room with a trapped chest that contains a long sword +1, flame tongue: 'the burning earth' and a staff of striking. There are traps every half screen or so in the corridors at the far east of this level, leading to a throne room accessible only with the compass wardstone in your possession. In the throne room there is a cache of gems and a short sword +1. The throne will take you to another room of stone golems (answer: Durlag is to blame, although the blame begins with the invaders).

Through the series of hidden doors leading to the western portion of this level (through a slime pit), you'll find Grael, a greater ghoul that guards Durlag's body. Grael will warn you of a Tanar'ri if you speak to him sympathetically. Grael has the compass wardstone on him, and the outcrop nearby has some bracers of defense AC8.

Next: more of Part 9 - Durlag's Tower Catacombs Level 4NEXT
 



 
 
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