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After you solve all three of the golem confrontations, Durlag will lead you to the root of evil at the tower. Follow him until you meet Clair De'Lain, who will give you some advice about confronting the demonknight. In a trapped container in Clair's room is a cloak of the shield.
The demonknight is holding the soultaker dagger and a large shield +1. You can avoid a direct fight with the demonknight by pulling open the mirror beside him, which will let out mirrorfiend doppelgangers of your party and of the demonknight. Spreading out your party will minimize damage from the demonknight's fireballs. Prior to entering the final room in the tower, you should cast haste on your party, arm your fighters with potions of heroism and giant strength, cast chant, bless, protection from evil and protection from fire on your party members, and have your thieves hide in shadows or become invisible so that they can go for backstabbing attacks. The demonknight has 125 hp and is worth 15,000 xp. Dalton can be released after you've dispatched the demonknight.
NPCs on this level: Clair De'Lain, Dalton, Durlag, Grael, Islanne.
Magic items on this level: arrows +1; arrows of fire; bullets +2; bolts of biting; darts of wounding; war hammer +1; long sword +1, flame tongue: 'the burning earth'; staff of striking; short sword +1; mace +2: 'Krotan's Skullcrusher'; sling +3; leather armor +3; large shield +1; large shield +2; bracers of defense AC8; cloak of the shield; wands of lightning, fire, and monster summoning; potions of antidote, fire-giant strength, freedom, frost-giant strength, healing, master thievery and oil of speed; and scrolls of invisibility, know alignment, stinking cloud, resist fear and web.
Enemies on this level: crypt crawlers, demonknight, ettercaps, ghasts, greater ghouls, helmed horrors, spiders (astral phase, phase, sword).
Next: Part 10 - Return to Ulgoth's Beard and the Endgame
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