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The Ages
The Endgame

Myst Island

You find yourself on a mysterious island as the game opens, with no clue as to what you should do or why you should do it. Your only real option is to begin exploring, so let's get cracking.

Move forward six times from your starting point, and you'll discover a note from Atrus (the mysterious narrator you heard at the start of the game) to his wife Catherine telling her he has left a message for her in the fore-chamber by the dock; to read it, you have to input the number of marker switches on the island into an "imager." Go ahead and roam the island in search of the marker switches, flipping them once whenever you find them. Take time to explore the whole island because shortly we'll be referring to various locations you'll come across in search of the switches. There are eight switches altogether, but the one in front of the clock tower can't be flipped. If you're having trouble finding the switches, here's a brief description of each location that should help you get on track.

Dock: Forward once from the starting point
Gears: From the dock switch go forward twice, right once, and forward three times
Planetarium (stone building beside the library): From the dock switch go forward six times then click on the switch to get close enough to flip it
Spaceship: From the planetarium switch go forward (the same direction you were traveling to get to the planetarium) three times then click on the spaceship to begin heading down runway to the ship
Pool: From the planetarium (see above) go forward twice, turn left, go forward twice
Generator building (brick building on the right as you approach the clock tower): From the pool switch go forward (toward clock tower) three times and turn right
Cabin: With the generator on your right, place the cursor to the left side of screen (the cursor doesn't change) to go down a path veering to the left; go forward once more to reach the switch

 
  There are eight of these marker switches on the island where you begin the game. Find all of them and flip the switches (the one in the clock tower can't be switched, however).
   

Head back to your starting point, and when you reach the end of the dock and can't move forward any more, turn right and enter the doorway you see. Move forward until you reach a pool of water, then click on the button in front to drain it. Turn around (click left or right twice in a row) and click twice on the piece of paper tacked to the wall beside the stairs (don't click on the stairs or you'll start moving out of the chamber). Click the green button above and to the left of the paper, then use the up and down arrows to input "08."

 
  Input "08" into this device beside the stairs in the fore-chamber to view Atrus' message to Catherine.
   

Turn back around, move to the pool, and click on the button once again to see a video message from Atrus in which he explains that someone has destroyed his books - and, even worse, he suspects the culprit is one of his sons. Note that Atrus says he has moved some books to what he calls places of protection; you'll need to find these places in order to embark on your adventure.


Next: Inside the Librarynext
 
 

 
 
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