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Myst Island
The Ages
The Endgame
The Endgame

At the library, click on the fireplace to enter it, then click on the switch to the left. The door will close and in front of you will be a gray square; clicking on it creates tiny indentations remarkably similar to the puzzle diagrams found in the book on the far right of the middle shelf of the library. Of course, you now know that you must duplicate the pattern on page 158; after doing so, click the switch to the left to rotate the fireplace. Click the switch to find a green book and the last pages for the red and blue books. Click at the top of the green book and hear Atrus explain how he created the red and blue books to trap his sons, and how he is unable to return to Myst Island to serve justice on them for destroying so many ages until he is given a missing page of his own.

Click the switch to rotate the fireplace, then go down to the dock to flip the marker switch to the off position (remember the note you pieced together?) - and see a secret door open to reveal the white page! Return to the fireplace, enter the pattern, and return to the green book. Click on it with the white page, and when Atrus asks you to come to him, click on his picture.

You arrive in Dunny to find Atrus at his desk. When he asks for the white page so he can return to deal with his sons, give it to him. He'll disappear for a short time, then re-appear to say he's finished with his sons. He also tells you of his wife Catherine's imprisonment in another age and gives you permission to explore the ages at your leisure. Finally, he mentions he might need your help in the future - a not-so-subtle hint that there was going to be a sequel.

 
  Click on the wall in the fireplace to create this pattern and discover the final secrets of Myst.
   

Of course, you could give Sirrus or Achenar the final pages to their books. But all that would do is confirm precisely what Atrus told you, which was probably what you suspected all along: Both sons are pathological liars. And, now, thanks to your trusting nature you're now trapped inside a book. And that's no way to end an adventure like this, is it?

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