T H E   G A M E S P O T   N E T W O R K
Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

Top of page

GameSpot's Guide to Age of Empires (back to home page)This will open a small remote window for navigating this guide
General Tips and StrategiesThe Civilizations you can playThe Units you can commandThe Buildings you can raise (and raze)Campaign walk-throughsExpert tips from two AOE programmers!Table of Contents

The ExpertsSoldiers Page 2 of 3
GameSpot: How do you use the 50-unit cap to your advantage?

DP: You really have to work on combined arms to be effective. Fifty infantry work really well against some things, but you'll always do better with 30 infantry, five cavalry, five priests, and ten villagers (gathering resources to rebuild your army). The same can be said for any unit in the game because of the rock-paper-scissors balance concept (each unit has at least one strength and one weakness). I guess I would then say I use the 50-unit cap to my advantage by out-thinking my opponents on the "right" selection of units for that game.

TD: Quality troops in manageable groups directly controlled in combat.

GameSpot: What's the best ratio of workers to military units for each age?

DP: This is difficult to answer because it depends so much on when you get attacked and when you're going to attack someone else. For game balance reasons, attackers always have the advantage if equal-level troops are involved, so you need to plan for that. No matter what, I always try to have at least 20 villagers on the board.

If you're getting attacked in the Tool Age, I usually try to pump out ten archers and three or four scouts. If I'm attacking in the Tool Age, I go for 30 units because you really have to knock someone out with the early attack or you'll end up getting behind the research curve because you've wasted your resources on units.

If I'm getting attacked in the Bronze Age, I usually go for the same number, but go for cavalry and some ranged unit (priests or catapults usually). If needed, I will put off going to the Iron Age to make sure the threat has been dealt with. If I'm attacking in the Bronze Age, I usually do so with groups of ten to 20 units.

In the Iron Age, I will have about 30 military units on the board no matter if I'm getting attacked or doing the attacking.

TD: Best is one-to-one in the Iron Age, but each game differs in the prevalent conditions, so this usually changes a lot and you can't win the game using ratios anyway. I like to divide my workers as follows: 20 percent wood, 80 percent food, in land games; 50 percent food to 80 percent wood, in ocean games.

GameSpot: What are the most important technologies to research? In other words, what gets your priority attention?

DP: Anything at the market pays huge dividends. Armor is also key. If I'm using hand-to-hand units, the tool working/metal working/metallurgy branch [of research] is key. There are always a couple of good things to research at the government center, too (shared line of sight is crucial in multiplayer games and alchemy is vital for any missile weapons).

TD: Depends on the culture and attack plan, but writing and armor for multiplayer games are very important.

Back The Experts Speak continued Next




 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.

   
 
 
 
 
 
Click Here for the Downloadable Guide
 
Go to
GameSpot's
Guide to AOE Expansion:
The Rise of Rome