|
![]() |
|||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||
| Class | Max Strength | Max Magic | Max Dexterity | Max Vitality | Effect of Level |
| Warrior | 250 | 50 | 60 | 100 | +2 life, +1 mana |
| Rogue | 55 | 70 | 250 | 80 | +2 life, +2 mana |
| Sorcerer | 45 | 250 | 85 | 80 | +1 life, +2 mana |
![]()
Key Points:
Warriors will gain +2 life points for every +1 increase in vitality, while a Rogue or Sorcerer will only gain +1 life point for every +1 increase in vitality
A Sorcerer will gain +2 mana points for every +1 increase to magic, while a Rogue or Warrior will only gain +1 mana for every +1 increase in Magic
An increase in a character's level will also increase the amount of damage certain spells inflict. (Note: additional magic or vitality points will effect a Rogue character differently depending upon whether the Rogue received the additional attribute points from items or from additional points allocated in connection with an increase in character level. In the context of gaining a character level, a Rogue will gain an additional mana point for each additional Magic Point and an additional Life point for each additional vitality point. However, items will grant the Rogue 1.5 mana points or 1.5 life points for each additional magic point or vitality point, respectively. This inconsistency may have arisen as a result of last minute tweaking of the character classes by Blizzard
Each class also has certain abilities which it does better than the other classes and a unique ability spell. (Note: The only unique ability spell of real value is the Rogue's, which allows her to detect traps. The Sorcerer's ability (to recharge staves) and the Warrior's ability (to repair items) should only be relied upon in emergency situations since any item that an ability is used on will be weaken)
For every +2 increase in dexterity, a character's percentage to hit will increase by one, and for every +5 increase in dexerity, a character's armor class will increase by one
Increasing one's strength will also increase the amount of damage caused by a character's attack
Warriors swing weapons faster, Rogues fire arrows faster, and Sorcerers cast spells faster than any of the other classes
|
|