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Rogue
Character Class

Cunning and well-trained both in weapons and magic, the Rogue is the most flexible of the three classes and the most balanced. She is ideal for defensive players who prefer to take out the enemy before he can come close. Though she is strongest when coupled with a powerful bow, the Rogue can wield a melee weapon almost as well as the Warrior while her magic ability is almost as keen as the Sorcerer's. Initially the Rogue should distribute her statistics with focus on strength and dexterity so that she can quickly equip and use the finest bows the legions of hell have to offer. As she proceeds, she should focus consistently on magic or on vitality; half-heartedly distributing points between the two means she will have fewer life points and half-baked magic skills. A Rogue prone to sorcery must seek out the Mana Shield spell so that her high Mana replaces her inferior Life Points. The Rogue can identify and disarm trapped treasure chests and doors, although barrels remain a mystery to her.

The Rogue gains two life points and two mana points automatically upon gaining a level. She is fastest with ranged weapons, and her melee attack and hit recovery are faster than the Sorcerer's yet slower than the Warrior's. She casts spells slower than the Sorcerer, but fast enough so that she can use magic effectively in combat.

Base:

Strength 20

Magic 15

Dexterity 30

Vitality 20

 

Armor Class 6

To Hit 65%

Damage 1 - 4

Life 45

Mana 22

 
Maximum:

Strength 55

Magic 70

Dexterity 250

Vitality 80

 

 
 
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