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Mini Walk-Through
This section of the guide provides a quick overview of how to complete the game, and suggests a path for your party to follow. For information and strategic advice on how to overcome specific obstacles, check out the guide's detailed area sector walk-throughs.
Prologue
- Complete the quests for the Candlekeep citizens prior to purchasing any equipment. If your character is a spell-caster, memorize your spells prior to taking on the two assassins in the area. If you're playing a thief character with a high open locks ability, pick the lock on the container on the north wall of the second floor of the inn and steal the star saphire gem. Sell anything you've gathered in Candlekeep to Winthrop and then purchase some armor and weapons (a missile weapon is mandatory). Buy an extra short bow and some arrows for Imoen, who will join you at the beginning of the next chapter. Talk to Gorian and end the chapter.
Chapter One
- Pick up Gorian's note and the items scattered on the ground after his battle. Equip both Imoen and your character with missile weapons and join up with Xzar and Montaron, at least temporarily, to increase your party's firepower. Avoid bears altogether, and be cautious with wolves.
- Head east and confront the ogre in the sector between Beregost and the Friendly Arm Inn. Let the ogre chase after one character while the rest of your characters fire missile weapons. Use Imoen's wand of magic missiles and Xzar's offensive spells to help take the ogre down. Grab the magic girdles, without trying them on, and head to the Friendly Arm Inn.
- Get the guards outside the Friendly Arm Inn to help you take out Tarnesh. Hook up with Khalid and Jaheira and the quest-givers in the Inn. Head to Beregost.
- If you don't mind stealing, break into the Thunderhammer Smithy in the evening and take the bastard sword +1. Buy any additional equipment you need. If you want to take out the huge spiders in Landrin's basement, ensure that your party members have antidotes equipped, and cast an entangle spell to keep the spiders away from your party.
- Hook up with Kagain and/or Garrick. Solve the quests which you can complete entirely within Beregost.
- Head south, and pick up the note on the body of the ogrillons (after you've stomped them). Give it to Miranne next time you're in Beregost. Enter Nashkel to end the chapter.
Next: Chapters Two and Three
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