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Chapter Two
- Reconstitute your party so that you don't have characters with opposing alignments. You can pick up Minsc or Edwin in town, but watch out for another assassin, Neira, when you enter the Inn. Go to the Nashkel carnival and clear out that area to pick up some additional experience points, and free Branwen by purchasing a stone to flesh scroll in Nashkel if you're looking for a cleric. Clearing out the sector south of Nashkel may net you a white wolf pelt, which you can sell for some good additional cash.
- Don't go to the sector northwest of Nashkel yet, but otherwise feel free to explore a few of the sectors around Nashkel (remember, in order to open up access to each sector, you have to exit an adjacent sector), but be ready to flee in the face of superior opposition.
- Head to the Nashkel mines sector and solve the Prism quest by taking out Greywolf, which will earn you his +2 long sword. Talk to Emerson and head into the mines. When you get to the third level, pick up Joseph's ring on the floor. Watch for traps and dangerous kobold commandos. Kill Mulahey (don't let him barter for time) and rescue Xan. Open Mulahey's chest and take his notes to end the chapter.
Chapter Three
- While it's possible to complete this chapter extremely quickly, even with a low level party, you should explore around a bit to earn extra experience points, since you'll need a few levels prior to tackling the challenges in chapter four. If you have Minsc in your party, clear out the areas near the Gnoll Stronghold and then take out the Stronghold itself. Minsc will leave your party if you take too long to accomplish that task. Pick up Dynaheir if you're looking for a decent mage or want to keep Minsc.
- There are a few other sectors you should definitely explore. You can purchase an abundance of magic items in the High Hedge sector (you might want to pick up Melicamp the chicken in the sector south of High Hedge first), as well as pick up Kivan and complete a quest for Perdue in Beregost. The sector to the east of the Nashkel carnival has numerous magic items as well. Don't go to Firewine Bridge or Ulcaster until you've gained a few levels. You can get a lot of experience points taking out the sirines in the sectors south of Candlekeep, but make sure you have summoned monsters in front of your party or that you are otherwise protected from the dire charm spells that the sirines will cast. Take out Bassilus (in the sector south of High Hedge, two northwest of Nashkel) for 5,000 gold. By pretending to be his parent (see the sector walk-through for more information) you can remove his undead guards, making the fight relatively easy.
- When you're ready to advance the plot, visit the Feldepost Inn in Beregost and confront Tranzig. Prior to killing him, make sure you let him tell you the location of the bandit camp.
- You're better off joining the bandits in Peldvale or Larswood instead of just walking into the camp. Joining the bandits will give you the opportunity to take out Tazok (although he'll return) for some good magic items and experience. There's no way to avoid a fight in the main bandit tent, so be prepared. Open the containers in the tent and get the notes to end the chapter.
Next: Chapters Four and Five
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