You should travel with a full party of six adventurers whenever possible. A balanced party of three warriors (fighter, paladin, ranger), one thief, one cleric/druid, and one mage works best. A couple of those characters should be multiclassed or dual classed into mages or clerics, so that you have a couple of characters capable of carrying mage wands and casting healing/protection spells. An extra character with thieving abilities is useful too, so that you can have one thief character emphasize open locks, while the other develops find/disarm trap abilities. dual classing a thief into a mage, or starting with a multiclassed thief/mage, works well (Imoen is ideal for this purpose).
Some companions will only join you if you agree to help them with a specific task, and if you delay assisting them for too long, they'll eventually leave your party and perhaps fire a few arrows in your direction as well. There are a number of NPC "couples" (identified under "noteworthy traits" in the chart below), and if you dismiss one member of the couple from your party, the other will leave as well. If you really want to keep only one member of the couple in the party, you can either wait until the other member dies (taking away all of that member's armor and weapons helps for this purpose!), or by dismissing that other member and immediately leaving the area before he or she can initiate conversation with your main character.
The following chart sets out the name, sex, race, character class, alignment, attributes, weapon proficiencies, and location of each potential companion, as well as their respective strengths and weaknesses.
|
Name, Race and Sex |
Availability |
Character Class and Alignment |
Attributes (Str/Dex/Const/Int/Wis/Cha) and proficiencies |
Special Abilities or other noteworthy traits |
|
Ajantis, human male |
On the southern road in the sector north of the Friendly Arm Inn |
Paladin (lawful good) |
17/13/16/12/13/17
Proficient with long and small sword (each x2), bow and blunt weapons |
Typical paladin special abilities |
|
Alora, halfling female |
In the High Hall (middle, west sector of Baldur's Gate), at night |
Thief
(chaotic good) |
8/19/12/14/7/10
Proficient with bow, missile weapons |
Alora can only be found at night, and you'll have to speak to her several times to get her to join |
|
Branwen, human female |
In the carnival east of Nashkel (must cast stone to flesh) |
Cleric
(true neutral) |
13/16/15/9/16/13
Proficient with blunt and missile weapons |
Special ability of spiritual hammer |
|
Coran, elf male |
In the first Cloakwood Forest sector, west of the Friendly Arm Inn |
Fighter/thief (chaotic good) |
14/20/12/14/9/16 Proficient with large sword and bow weapons (x3) |
Higher than normally possible dexterity |
|
Dynaheir, human female |
In the Gnoll Stronghold in the southwest corner of the map |
Invoker
(lawful good) |
11/13/16/17/15/12
Proficient with missile weapons |
Companion of Minsc, special ability of slow poison |
|
Edwin, human male |
In southern Nashkel, on bridge near the Belching Dragon Tavern |
Conjurer (lawful evil) |
9/10/16/18/9/10
Proficient with blunt weapons |
Joins you if you're willing to kill the "witch" Dynaheir, who is trapped in the Gnoll Encampment |
|
Eldoth, human male |
In the third Cloakwood Forest sector, in the southern portion of the sector |
Bard
(neutral evil) |
16/12/15/13/10/16
Proficient with small sword, spear, missile weapons |
Joins you to rescue Entar Silvershield's daughter Skie. Companion of Skie, if she joins your party. Special ability to create poison arrows |
|
Faldorn, human female |
In the third Cloakwood Forest sector, in the southwest in a circle of stones |
Druid (true neutral) |
12/15/11/10/16/15
Proficient with spear, blunt weapons, and missile weapons |
Special ability to summon dread wolves |
|
Garrick, human male |
In Beregost near the town crier |
Bard (chaotic neutral) |
14/16/9/13/14/15
Proficient with small sword and missile weapons |
He's willing to join if you see through the ruse of Silke in Beregost |
|
Imoen, human female |
Automatically joins at beginning of chapter one |
Thief
(neutral good) |
9/18/16/17/11/16
Proficient with small sword and bow |
Can dual-class to mage |
|
Jaheira, half-elf female |
In the Friendly Arm Inn |
Fighter/druid
(true neutral) |
15/14/17/10/14/15
Proficient (x2) with blunt and missile weapons |
Companion of Khalid |
|
Kagain, dwarf male |
In the shop north of the Feldepost Inn in Beregost |
Fighter
(lawful evil) |
16/12/20/15/11/8
Proficient with axe (up to x4) and blunt and missile weapons |
With his almost godlike constitution score, Kagain will actually regenerate hp |
|
Khalid, half-elf male |
In the Friendly
Arm Inn |
Fighter
(neutral good) |
15/16/17/12/10/9
Proficient with large sword (x2) and in bow and axe |
Companion of Jaheira |
|
Kivan, elf male |
In the High Hedge sector, southeast of Candlekeep |
Ranger (chaotic good) |
18 (12)/17/14/10/14/8
Proficient with large sword, bow (x2) and spear (x2) |
|
|
Minsc, human male |
In Nashkel north of Belching Dragon Tavern |
Ranger (neutral good) |
18 (93)/15/15/8/6/9
Proficient with large sword (x2) and in spiked weapons and axe |
Joins and remains in party only if you're willing to rescue Dynaheir, his companion. Special ability to berserk and charm animal (at higher experience levels) |
|
Montaron, halfling male |
Area east of Candlekeep |
Fighter/thief
(neutral evil) |
16/17/15/12/13/9
Proficient with small sword and bow (each x2) |
Companion of Xzar |
|
Quayle, gnome male |
West side of bridge to Baldur's Gate, in chapter five |
Cleric/
illusionist
(chaotic neutral) |
8/15/11/17/10/6
Proficient with blunt, spiked, and missile weapons |
Special ability of invisibility |
|
Safana, human female |
In the lighthouse sector, two zones south of Candlekeep |
Thief
(chaotic neutral) |
13/17/10/16/9/17
Proficient with small sword, spear, missile weapons |
Willing to join you to look for pirate treasure (in same sector) |
|
Shar-Teel, human female |
In the sector east of the Beregost temple (two sectors east of Beregost) |
Fighter (chaotic evil) |
18 (58)/17/9/14/7/11
Proficient with small and large sword and missile weapons |
Shar-Teel will only join your party if your strongest male fighter can best her in combat |
|
Skie, human female |
Second Floor of Entar Silvershield's house in northwest corner of Baldur's Gate |
Thief
(Neutral) |
11/18/15/15/8/13
Proficient with small sword, bow and missile weapons |
Will only join your party if you have Eldoth in your party. Companion of Eldoth |
|
Tiax, gnome male |
In the southwest corner of Baldur's Gate, in front of the Flaming Fist headquarters |
Cleric/thief
(chaotic evil) |
9/16/16/10/13/9
Proficient with blunt, spiked, and missile weapons |
Wants to rule the world! Special ability allows Tiax to summon ghasts |
|
Viconia, drow elf female |
In the northwest corner of the Peldvale sector (east of the Friendly Arm Inn) |
Cleric
(neutral evil) |
10/19/8/16/15/14
Proficient with blunt, spiked, and missile weapons |
50 percent resistance to magic, Viconia will only join you if you help her to defend herself from a Flaming Fist mercenary (lose two reputation points) |
|
Yeslick, dwarf male |
In the second level of the Cloakwood mines |
Fighter/cleric (lawful good) |
15/12/17/7/16/10
Proficient with blunt, spiked, and missile weapons |
Special ability to dispel magic |
|
Xan, Elf male |
Prisoner of Mulahey, bottom of Nashkel mines |
Enchanter (lawful neutral) |
13/16/7/17/14/10
Proficient with small sword |
Possesses a moonblade, bonded to him personally |
|
Xzar, human male |
Area east of Candlekeep |
Necromancer
(chaotic evil) |
14/16/10/17/16/10
Proficient with small sword |
Companion of Montaron |