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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
Companions

You should travel with a full party of six adventurers whenever possible. A balanced party of three warriors (fighter, paladin, ranger), one thief, one cleric/druid, and one mage works best. A couple of those characters should be multiclassed or dual classed into mages or clerics, so that you have a couple of characters capable of carrying mage wands and casting healing/protection spells. An extra character with thieving abilities is useful too, so that you can have one thief character emphasize open locks, while the other develops find/disarm trap abilities. dual classing a thief into a mage, or starting with a multiclassed thief/mage, works well (Imoen is ideal for this purpose).


Chart of Available Companions

No matter which main character you choose, you'll be able to get companions compatible with your character's alignment of all classes to join you. Other than for brief stints when you're short-handed, you should ensure that your party companions don't have alignments that conflict with other party members or you'll have fights break out when your reputation reaches a level that conflicts with the alignment of some party members (check out the guide's section on alignment and reputation for more details).

Some companions will only join you if you agree to help them with a specific task, and if you delay assisting them for too long, they'll eventually leave your party and perhaps fire a few arrows in your direction as well. There are a number of NPC "couples" (identified under "noteworthy traits" in the chart below), and if you dismiss one member of the couple from your party, the other will leave as well. If you really want to keep only one member of the couple in the party, you can either wait until the other member dies (taking away all of that member's armor and weapons helps for this purpose!), or by dismissing that other member and immediately leaving the area before he or she can initiate conversation with your main character.

The following chart sets out the name, sex, race, character class, alignment, attributes, weapon proficiencies, and location of each potential companion, as well as their respective strengths and weaknesses.

Name, Race and Sex Availability Character Class and Alignment Attributes (Str/Dex/Const/Int/Wis/Cha) and proficiencies Special Abilities or other noteworthy traits
Ajantis, human male On the southern road in the sector north of the Friendly Arm Inn Paladin (lawful good) 17/13/16/12/13/17
Proficient with long and small sword (each x2), bow and blunt weapons
Typical paladin special abilities
Alora, halfling female In the High Hall (middle, west sector of Baldur's Gate), at night Thief (chaotic good) 8/19/12/14/7/10
Proficient with bow, missile weapons
Alora can only be found at night, and you'll have to speak to her several times to get her to join
Branwen, human female In the carnival east of Nashkel (must cast stone to flesh) Cleric (true neutral) 13/16/15/9/16/13
Proficient with blunt and missile weapons
Special ability of spiritual hammer
Coran, elf male In the first Cloakwood Forest sector, west of the Friendly Arm Inn Fighter/thief (chaotic good) 14/20/12/14/9/16
Proficient with large sword and bow weapons (x3)
Higher than normally possible dexterity
Dynaheir, human female In the Gnoll Stronghold in the southwest corner of the map Invoker (lawful good) 11/13/16/17/15/12
Proficient with missile weapons
Companion of Minsc, special ability of slow poison
Edwin, human male In southern Nashkel, on bridge near the Belching Dragon Tavern Conjurer (lawful evil) 9/10/16/18/9/10
Proficient with blunt weapons
Joins you if you're willing to kill the "witch" Dynaheir, who is trapped in the Gnoll Encampment
Eldoth, human male In the third Cloakwood Forest sector, in the southern portion of the sector Bard (neutral evil) 16/12/15/13/10/16
Proficient with small sword, spear, missile weapons
Joins you to rescue Entar Silvershield's daughter Skie. Companion of Skie, if she joins your party. Special ability to create poison arrows
Faldorn, human female In the third Cloakwood Forest sector, in the southwest in a circle of stones Druid (true neutral) 12/15/11/10/16/15
Proficient with spear, blunt weapons, and missile weapons
Special ability to summon dread wolves
Garrick, human male In Beregost near the town crier Bard (chaotic neutral) 14/16/9/13/14/15
Proficient with small sword and missile weapons
He's willing to join if you see through the ruse of Silke in Beregost
Imoen, human female Automatically joins at beginning of chapter one Thief (neutral good) 9/18/16/17/11/16
Proficient with small sword and bow
Can dual-class to mage
Jaheira, half-elf female In the Friendly Arm Inn Fighter/druid (true neutral) 15/14/17/10/14/15 Proficient (x2) with blunt and missile weapons Companion of Khalid
Kagain, dwarf male In the shop north of the Feldepost Inn in Beregost Fighter (lawful evil) 16/12/20/15/11/8
Proficient with axe (up to x4) and blunt and missile weapons
With his almost godlike constitution score, Kagain will actually regenerate hp
Khalid, half-elf male In the Friendly Arm Inn Fighter (neutral good) 15/16/17/12/10/9
Proficient with large sword (x2) and in bow and axe
Companion of Jaheira
Kivan, elf male In the High Hedge sector, southeast of Candlekeep Ranger (chaotic good) 18 (12)/17/14/10/14/8
Proficient with large sword, bow (x2) and spear (x2)
 
Minsc, human male In Nashkel north of Belching Dragon Tavern Ranger (neutral good) 18 (93)/15/15/8/6/9
Proficient with large sword (x2) and in spiked weapons and axe
Joins and remains in party only if you're willing to rescue Dynaheir, his companion. Special ability to berserk and charm animal (at higher experience levels)
Montaron, halfling male Area east of Candlekeep Fighter/thief (neutral evil) 16/17/15/12/13/9
Proficient with small sword and bow (each x2)
Companion of Xzar
Quayle, gnome male West side of bridge to Baldur's Gate, in chapter five Cleric/ illusionist (chaotic neutral) 8/15/11/17/10/6
Proficient with blunt, spiked, and missile weapons
Special ability of invisibility
Safana, human female In the lighthouse sector, two zones south of Candlekeep Thief (chaotic neutral) 13/17/10/16/9/17
Proficient with small sword, spear, missile weapons
Willing to join you to look for pirate treasure (in same sector)
Shar-Teel, human female In the sector east of the Beregost temple (two sectors east of Beregost) Fighter (chaotic evil) 18 (58)/17/9/14/7/11
Proficient with small and large sword and missile weapons
Shar-Teel will only join your party if your strongest male fighter can best her in combat
Skie, human female Second Floor of Entar Silvershield's house in northwest corner of Baldur's Gate Thief (Neutral) 11/18/15/15/8/13
Proficient with small sword, bow and missile weapons
Will only join your party if you have Eldoth in your party. Companion of Eldoth
Tiax, gnome male In the southwest corner of Baldur's Gate, in front of the Flaming Fist headquarters Cleric/thief (chaotic evil) 9/16/16/10/13/9
Proficient with blunt, spiked, and missile weapons
Wants to rule the world! Special ability allows Tiax to summon ghasts
Viconia, drow elf female In the northwest corner of the Peldvale sector (east of the Friendly Arm Inn) Cleric (neutral evil) 10/19/8/16/15/14
Proficient with blunt, spiked, and missile weapons
50 percent resistance to magic, Viconia will only join you if you help her to defend herself from a Flaming Fist mercenary (lose two reputation points)
Yeslick, dwarf male In the second level of the Cloakwood mines Fighter/cleric (lawful good) 15/12/17/7/16/10
Proficient with blunt, spiked, and missile weapons
Special ability to dispel magic
Xan, Elf male Prisoner of Mulahey, bottom of Nashkel mines Enchanter (lawful neutral) 13/16/7/17/14/10
Proficient with small sword
Possesses a moonblade, bonded to him personally
Xzar, human male Area east of Candlekeep Necromancer (chaotic evil) 14/16/10/17/16/10
Proficient with small sword
Companion of Montaron

Generating Your Own Companions

While there are numerous NPC companions to choose from, as indicated in the chart above, none of them has attributes as high as you can generate for your own characters. If you'd prefer to custom craft a party of adventurers, you can do so by starting up a multiplayer game and creating as many of the party members as you'd like. There's an added advantage to playing a multiplayer game solo, as you'll be able to pause the game and examine the inventory of a party member without automatically unpausing the game.

Next: Monsters and Animal TypesNEXT
 



 
 
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