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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
Chapter Four

  • Finish up any other sectors you want to explore south of Baldur's Gate, and then head to Cloakwood. There are five Cloakwood sectors and you have to do them in order. There are a lot of spiders and web traps in Cloakwood, so be prepared with potions of freedom and use a thief to scout for traps.

  • You can pick up Coran, a master archer, in the first Cloakwood sector. Make sure you take out Centeol in the second Cloakwood sector so that you can get the Spider Bane sword. Sending several fireballs directly at Centeol will usually take him out and his spider guards, without risking your party.

  • When you tangle with the wyverns in the area (there's a nest in a cave in the fourth Cloakwood sector), be prepared to quickly unpoison your characters, and use area of effect spells like fireball, web, and stinking cloud to take out groups of wyverns before they can advance on your party.

  • Advance cautiously eastward when you reach the Cloakwood mines sector. There's a relatively tough fight above the entrance to the mines if you're not prepared. Scouting ahead with a hidden thief will give you an early tactical advantage and will allow your mages to launch deadly area of effect spells. Once you take out the mages, the rest of the fight should be relatively easy.

  • When you fight Davaeorn (who is waiting on the fourth level of the mines) make sure you first disarm his traps to avoid having to fight his battle horrors. Dispel his protective spells and summon a few creatures to lead the attack and to prevent your party from being targeted by his spells. Once you've killed Davaeorn, flood the mine by giving 100 gold to Rill, who is on the second floor of the mine, and then talking to the miner on the first floor who is standing near the plug.

Chapter Five

  • Explore Baldur's Gate thoroughly, but don't enter the Iron Throne headquarters (which is in the south, middle sector of the city) right away. Complete Scar's quests prior to talking to Eltan or entering the Iron Throne building.

  • Check out the detailed area walk-throughs for information on the quests that are available in Baldur's Gate, and the magic item charts if you're wondering what items are available. The Thieves' Guild tasks are among the most interesting, but not particularly rewarding. You should pick up both the Helm and Cloak of Balduran. The helm is on the second floor of the Helm and Cloak Inn, in a trapped secret compartment. The cloak is with Quenash, a "lady of the evening" in the Undercellar, which you can access either through the sewers or through the Blushing Mermaid Inn.

  • Don't disregard the quest to free Lothandar if he initiates the quest. If you don't solve the quest once it has begun, your party will die at the end of ten days.

  • When you're ready to end the chapter, talk to Eltan and then take out the Iron Throne headquarters. If you don't have it already, you should pick up the bastard sword +1/+3 vs. shapeshifters from Alden Sashenstar (if you sided with the druids in Cloakwood, you'll have the sword already). Return to Eltan once you've gathered the notes from the top floor of the Iron Throne building.

Next: Chapters Six and SevenNEXT
 



 
 
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