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Alignment and Reputation
Both alignment and reputation are related, and both play key roles in the game. Characters with a high reputation score, regardless of whether or not their alignment is good, neutral, or evil, will be able to buy items from shopkeepers for less gold, and will get positive reactions from most NPCs. However, if your reputation starts to rise above 15 and you have evil characters in your party, those characters will start to get angry with your actions and will eventually attack the party. Similarly, if your reputation hits rock bottom, good and even neutrally aligned characters will leave your party. While neutrally aligned characters will begin to complain once your reputation rises higher than 18, they'll never actually attack or leave the party.
Your reputation score will only change in the following ways:
- Giving money at a temple (between 100 - 500 gold, depending upon your reputation score at the time of your donation) can raise your reputation up one point - to a maximum of 18.
- Getting caught by a Flaming Fist guard for stealing can lower your reputation one point, and attacking or killing an innocent character (one with a "blue" base) or a Flaming Fist guard will lower your reputation from one to ten points (check out page 143 of the manual for more details).
- Solving certain quests will raise your reputation, generally by one point. There are also a few quests with an evil solution, which will lower your reputation. Check out the quest charts in the area description section of this guide for full details on quest rewards.
Note that your reputation will not change for doing other evil acts, such as stealing (without getting caught), or killing enemies who attempt to surrender.
Next: Races and Multiclassing/Dual Classing
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