
Races and Multiclassing/Dual Classing
Racial Benefits/Penalties
Demi-human characters have several advantages and a few disadvantages. The primary disadvantage of demi-human characters is that they have limitations on the class levels they can obtain. While these limitations aren't a factor in Baldur's Gate (since characters can't accumulate enough experience points to bump up against the maximum levels imposed by AD&D), experience level restrictions may be more of a factor in the planned expansion packs and sequels to Baldur's Gate. The following chart summarizes the differences between the races.
|
Race |
Racial Benefits/Penalties |
Available Classes |
Multiclasses
Available |
|
Human |
No level limitations |
All |
None, but able to dual class |
|
Dwarves |
Infravision, magic and poison resistance, bonus to find traps, open locks, +1 constitution, -1 charisma, and dexterity |
Fighter, cleric, thief |
Fighter/thief, fighter/cleric |
|
Elves |
+1 with bow and long sword, infravision, resistance to charm and sleep spells, bonus to stealth, pick pockets, penalty to open locks, +1 dexterity, -1 constitution |
Fighter, cleric, thief, ranger, mage,
diviner, enchanter |
Fighter/thief,
fighter/mage,
mage/thief,
fighter/mage/thief |
|
Gnomes |
Infravision, magic resistance, bonus to stealth, open locks, detect traps, +1 intelligence, -1 wisdom |
Fighter, cleric, thief, illusionist |
Fighter/thief, fighter/cleric, fighter/illusionist, illusionist/thief,
cleric/illusionist, cleric/thief |
|
Half-Elves |
Infravision, resistance to charm and sleep spells, bonus to pick pockets, stealth |
Fighter, cleric, thief,
bard, ranger, mage, druid, conjurer, diviner, enchanter, transmuter |
Fighter/thief, fighter/cleric,
fighter/mage, mage/thief, cleric/mage, fighter/druid, cleric/ranger, fighter/mage/thief,
fighter/mage/cleric |
|
Halflings |
Infravision, magic and poison resistance, bonus to all thieving abilities, +1 dexterity, -1 strength |
Fighter, cleric, thief |
Fighter/thief |
Next: The Experience Point Cap
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