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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
44. South, Middle of Baldur's Gate

  • Ghorak, who is in the house north of the harbor house, will ask you to cure his sickness by taking the skull of his brother, Kereph, from behind a painting at the Three Old Kegs, and taking it to Agnasia in The Lady's Hall.

  • Larriaz, a sirine, is in the locked house north of Ghorak and has killed the family that lives there. If you attack, you'll only get a nominal number of experience points, and if you choose to leave her alone, Larriaz will quickly die.

    screenshot
    Map of sector 44. Iron Throne headquarters is located in the NW portion of this sector.

  • In a warehouse in the middle of this sector, Nivek will run towards you and inform you of a basilisk loose in the warehouse. The basilisk is a dangerous greater one, so ensure that your lead character is guarded by a protection from petrification spell or a potion of mirrored eyes. Using animated undead or summoned monsters, at least to lead the attack, is also a good idea.

  • In the northeast corner of this sector, Cordyr is in a locked house which contains a potion of healing in one of the tables on the upper floor.

  • In a locked building near the docks, just west of the Harbor House, is a group of five ogre mages, waiting for your entrance. There's quite a bit of distance between the group of them and your party when you enter the room, so take advantage of the space to cast fireball spells, fire arrows of detonation, use fire wands, oil of fiery burning and potions of explosions, and then finish off any stragglers with missile weapons. You should be able to wipe out the entire group of ogre mages before they get the opportunity to cast any offensive spells.

  • The Iron Throne's headquarters is in the northern portion of this sector, and the Water Queen's dwelling is in the southwest portion of this sector.

  • Desreta (71 hp, level ten), a powerful fighter located on the second level of the Low Lantern, will confront and then attack you if you accept her offer to embrace entropy. She's escorted by her sister, Vay-ya (45 hp, level six), a mage. Avoid melee combat with Desreta and take her out from a distance with immobilizing or offensive spells and missile weapons. Vay-ya will quickly cast improved invisibility, so make sure you have a detect invisibility or dispel magic spell ready. Vay-ya has a wand of fire, dagger +1, and scrolls of clairvoyance and dispel magic. Desreta is carrying a long sword +1 and gauntlets of ogre power.

  • There's also a long sword +1 in a chest on the second level of the Low Lantern, and a couple of protection scrolls in a chest on the first level. Yago is on the third level, and if you ask for his spell book he'll fight you for a while, but will beg for mercy once you get a few good licks in. Killing Yago will net you 1,400 xp, and he wears a robe of cold resistance and has scrolls of flame arrow, blur, charm person, and fireball in his chest.

  • Noralee, in one of the warehouses north of the Harbor House, will ask you to find her missing gauntlets. You can find them near the Water Queen's house, in a crate.

  • There's an entrance into the Iron Throne basement through the sewers. In the basement, you can find potions of genius, insulation, antidote (cursed) and protection scrolls (cold, acid). In the Iron Throne library you can find scrolls of flame arrow, hold person, know alignment, protection (petrification), shield, and stinking cloud. Paying 300 gold to the merchant that greets you when you open the main door will let you learn a little more about the acolytes of the Iron Throne. There are two priests, two mages, and two hardened thugs. You can bribe the guards on the lower levels so that they'll leave you alone, but they are fairly wimpy in any event. Don't suggest that you're from Cormyr, or you'll invite attack. At the top of the tower you'll discover a group of doppleganger acolytes that you'll have to confront. A couple of the characters will immediately cast invisibility, so be prepared to cast detect invisibility or dispel magic and to strike fast. You don't start in a good position to cast an area of effect spell, so instead summon some monsters or animate undead to help you with your task. The acolytes are equipped with a halberd +2: Suryris' Blade, mace +1, war hammer +1, short sword +1, studded leather armor +1, wand of lightning, wand of heavens, ring of free action: Edventar's Gift, bracers AC7, scrolls of confusion, dimension door, dispel magic, fireball, hold person, know alignment, lightning, protection from normal missiles, protection (undead), vocalize, potions of stone giant, antidote, and agility.

  • Make sure that you take out check the desk in the back room to find the notes of Sarevok. Caedmon will greet you when you leave the Iron Throne building.


NPCs in this sector: Aasim (72 hp, level eight), Alai (56 hp, level eight), Caedmon, Cordyr, Desreta, Destus Gurn, Diyab (60 hp, level nine), Emissary Tar, Entillis Fulsom, Gardush (70 hp, level ten), Ghorak, Jalantha Mistmyr, Kerrachus, Kesheel, Larriaz, Lobar, Naaman (56 hp, level nine), Nivek, Noralee, Nortuary, Sailer Al, Sailer Dan, Sailer Finch, Sailer Joss, Sailer Ned, Sailer Newf, Tenya, Thaldorn (28 hp, level six), Vay-ya, Yago, and Zhalimar Cloudwulfe (79 hp, level eleven).

Enemies in this sector: Aasim, Alai, greater basilisk, Diyab, dopplegangers, Gardush, Naaman, ogre mages, sirine, Thaldorn, and Zhalimar Cloudwulfe

Magic items in this sector: (From Iron Throne acolytes): Halberd +2: Suryris' Blade, mace +1, war hammer +1, short sword +1, studded leather armor +1, wand of lightning, wand of heavens, ring of free action: Edventar's Gift, bracers AC7, scrolls of confusion, dimension door, dispel magic, fireball, hold person, know alignment, lightning, protection from normal missiles, protection (undead), vocalize, potions of stone giant, antidote, agility; (in the Iron Throne building): potions of genius, insulation, antidote (cursed) and protection scrolls (cold, acid). In the Iron Throne library you can find mage and protection scrolls, as detailed above; (in the Low Lantern): wand of fire, dagger +1, and scrolls of clairvoyance and dispel magic, long sword +1, gauntlets of ogre power, robe of cold resistance, scrolls of flame arrow, blur, charm person, fireball flame arrow, hold person, know alignment, protection (petrification), shield, and stinking cloud in his Yago's chest; (elsewhere, as described above): potion of healing and gauntlets of weapon expertise

Quest Giver and Location

Goal of Quest

Solution Location

Solution Explanation

Reward

Ghorak (house north of the harbor house)

Take the skull of his brother, Kereph, to Agnasia

The skull is behind a painting in the northwest wall of Three Old Kegs, which is in the northeast sector of Baldur's Gate (50)

Grab the skull and take it to Agnasia, who is in the middle, west sector of Baldur's Gate (46), in the Lady's House. Talk to Ghorak and you'll see him resume a less emaciated form

1,000 xp and one reputation point for going to Agnasia

Noralee (in the warehouse north of the Harbor House)

Find her pair of gauntlets which she dropped between the warehouse and the harbor

The gauntlets are in a crate near the Water Queen's house in the same sector

Fetch and return the gauntlets, which are gauntlets of weapon expertise (which you might want to keep, instead of the reward)

1,000 xp, one reputation point, plus two potions of infravision

Next: Southwest Corner of Baldur's GateNEXT
 



 
 
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