|
PC GAMES
News
Reviews
Previews
Movies/Media
Downloads
Hints/Codes
GameGuides.com
Special Features
Beta Center
Release Calendar
Forums
Top Games
PC GENRES
Action
Adventure
Driving
Puzzle
Role-Playing
Simulation
Sports
Strategy
SWITCH TO:
VIDEO GAMES
GAMESPOT LIVE
GAMEBUYER
HARDWARE
SUBSCRIBE TO:
PC Newsletter
HW Newsletter
ELITE SERVICES
Join GameSpot
SEE ALSO
GameFAQs
Gamespy Arcade
Netflix
INFORMATION
Help
Contact Us
International
|
 |

45. Southwest Corner of Baldur's Gate
- If you sided with Aldeth Sashenstar against the druids in the first Cloakwood sector, you'll find him here and he'll help you to get into the Merchant Consortium and give you a quest. If you took the side of the druids in Cloakwood, you'll have to face Aldeth's brother, Dabron (72 hp, level nine) in combat. In the store that is on the same block as the Merchant Consortium, you can buy potions of fire resistance, hill giant strength, healing, invisibility, oil of fiery burning, elixir of health, absorption, agility, antidote, cold resistance, oil of speed (cursed), defense, healing (cursed), infravision, insulation, antidote (cursed), magic protection, magic shielding, master thievery, regeneration, insight, freedom, and stone form. You can purchase the same group of potions from the shop on the same block as, and just north of, the Seven Suns.
 Map of Southwest Corner of Baldur's Gate.
|
- Entering the Seven Suns, you'll be greeted by a merchant. He'll inform you, regardless of your conversation choice, that shapeshifters have infiltrated the Seven Suns. Once he imparts that information, return to Scar, in the Flaming Fist headquarters in the northeast portion of this sector, for your reward and to receive the quest to destroy the shapeshifters. Don't talk to Duke Eltan, who is waiting upstairs, unless you no longer want to bother with the quests Scar will give you.
- Return to the Seven Suns, and talk to the other merchants until they attack you (you may have to speak to them three times, depending upon your conversation choices). Jhasso is in the basement, which you can access through a door in the southwest of the first floor. There's a spear +1 in the weapons rack near Jhasso, and a potion of hill giant strength, a wand of magic missiles, and two protection scrolls in the room across from his prison.
- If you enter one of the houses in the southeast corner of this sector, you'll be set upon by a mage, Sunin (35 hp, level six), and his servants, Maka (53 hp, level seven fighter) and Joular (55 hp, level six fighter). They are equipped with arrows of piercing, robe of electrical resistance, long sword +1, a ring of wizardry, scrolls of fireball, and vampiric touch. You'll also be confronted by a group of thieves - Wiven (35 hp, level six), Dirk (42 hp, level six), Sath (41 hp, level six), and Meakin (41 hp, level six) - if you enter one of the locked buildings in the middle of the sector. The thieves are armed with arrows of fire, and Wiven is also a spell-caster. Their equipment consists of a short sword +1, arrows of fire, arrows +1, scrolls of ghost armor and protection from normal missiles, and potions of master thievery, and there are scrolls of identify and friends within the house.
- At the store in the southwest portion of this sector, you can purchase the following magic items: medium shield +1, large shield +1, potion of stone form, mace +1, and a cloak of protection +1. The General Store on the same block as the Seven Suns sells the same items. There is also oil of fiery burning on one of the shelves, and a potion of healing and of antidote are in the houses.
- You'll be confronted by Phandalyn in a tavern in the west portion of this sector, who will check if there are any evil characters in your party.
- In the Ye Olde Inn, you'll walk into a battle between green slime and the bartender and commoners in the town. You won't be able to save most of the pedestrians (including the bartender), who are already infected with green slime, but any survivors will tell you that the green slime was apparently summoned by Ramazith.
- Tiax is waiting to join your party in front of the Flaming Fist barracks, in the southwest corner of this sector. Be careful with Tiax, as he may one day rule the world.
- Chapter seven: Tamako, whom you could meet in the middle, east sector of Baldur's Gate, will be waiting in front of the Flaming Fist headquarters. She's seeking Sarevok's attentions, and will ask you to try to leave Sarevok alive when you stop his plans. As many NPCs will tell you, Eltan's healer, Rashad, is actually the cause of his illness. Go to Flaming Fist headquarters and free Eltan by taking out the mercenaries guarding him and Rashad, who will reveal his true nature as a greater doppelganger. Take Eltan to the Harbor Master in the southwest sector of Baldur's Gate (45) and you'll receive 2,500 xp.
- For information on dealing with the Flaming Fist in general in chapter seven, and escaping from jail if imprisoned, see the discussion under area 51 of this guide.
NPCs in this sector: Aldeth Sashenstar, Bandilar, Dilos, Dirk, Duke, Eltan, Fergus, Irlentree, Jhasso, Joular, Laola Axehand, Maka, Meakin, Phandalyn, Sath, Scar, Sunin, Tiax, Wiven, and Zorl; chapter seven: Benjy (33 hp, level one), Dilos, Kaella, Kent, and Tamako
Enemies in this sector: Dirk, dopplegangers, green slime, Joular, Maka, Meakin, Sath, Sunin, and Wiven
Magic items in this sector: (From Alden): Bastard sword +1/+3 vs. shapeshifters; (In shops): medium shield +1, large shield +1, mace +1, cloak of protection +1, potions of fire resistance, hill giant strength, healing, invisibility, oil of fiery burning, elixir of health, absorption, agility, antidote, cold resistance, oil of speed (cursed), defense, healing (cursed), infravision, insulation, antidote (cursed), magic protection, magic shielding, master thievery, regeneration, insight, freedom and stone form; (In the Seven Suns): spear +1, potion of hill giant strength, wand of magic missiles, and two protection scrolls; (In houses): arrows of piercing, robe of electrical resistance, long sword +1, a ring of wizardry, scrolls of fireball and vampiric touch; short sword +1, arrows of fire, arrows +1, scrolls of ghost armor and protection from normal missiles, potions of master thievery, and scrolls of identify and friends
|
Quest Giver and Location |
Goal of Quest |
Solution Location |
Solution Explanation |
Reward |
|
Aldeth Sashenstar (southeast portion of this sector) |
Investigate the Strange events within the Merchant Consortium |
The Merchant Consortium is just west of Aldeth Sashenstar |
On the second floor of the In The Consortium you can find some notes in Zorl's office, confirming that Aldeth's partners have been replaced by dopplegangers. Take them to Bandilar and confront the dopplegangers. The dopplegangers are pretty easy opponents, and you can clean them out quickly with missile weapons |
5,000 xp, 100 Gold plus a bastard sword +1/+3 vs. shapeshifters (if you didn't already obtain it in Cloakwood) |
|
Scar (Flaming Fist headquarters) |
Destroy the shapeshifters in the Seven Suns |
The Seven Suns is just southeast of the Flaming Fist headquarters |
There are a couple of dopplegangers on the main floor, a couple more on the second level, and one in the basement torturing Jhasso. No special tactics are required for the dopplegangers, as they are outnumbered and vulnerable to any weapons. No need to even bother with spells (charm and sleep won't work, in any event) |
2,000 xp plus two reputation points and 4,000 gold |
|
Scar (Flaming Fist headquarters) |
Find out why people are disappearing from their homes at night |
In the sewers under the east, middle sector of Baldur's Gate |
An ogre mage has taken up residence in the sewer, and has trained three carrion crawlers to kidnap and eat townspeople so that the ogre mage can take any treasure carried by the townspeople. Not a difficult fight, and you'll get the opportunity to get a few arrows into the carrion crawlers before the ogre mage closes to initially converse with you. By the time he opens his mouth, two of his pets should be dead, making the rest of the fight a breeze. Keep the ruby ring found on the ogre mage body |
300 gold in advance, 3,000 xp and 3,000 gold for returning the Sashenstar ring (otherwise 2,500 xp and 500 gold) |
|
Scar and Duke Eltan (Flaming Fist headquarters) |
Infiltrate Iron Throne headquarters |
South, middle sector of Baldur's Gate |
The infiltration is relatively easy, with the exception of one fight with six doppleganger acolytes (two mages, two clerics, two fighters). Be prepared to detect invisibility and to hit the acolytes hard with acid arrows and other powerful missile weapons to disrupt their spells (they are too spread out for silence to be particularly effective). Make sure you pick up Sarevok's notes in a desk in a back room on the acolytes' floor |
2,000 gold, and a book (History of the Nether Scrolls) needed to enter Candlekeep |
|
Fergus (Flaming Fist headquarters) |
Get him an angel skin ring for his lady |
There are several angel skin rings in the game, including one in the upstairs guarded room at the Helm and Cloak |
Fetch and return. Good boy |
800 xp plus one reputation point |
Next: Middle, West Sector of Baldur's Gate
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
| |
|