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Chapter 14: Secret
Projects
The Space Elevator
Essential for the player building orbital improvements, the Space Elevator
can also be used in effective sneak attacks. With the discovery of this
project, your units, equipped with drop pods, can be inserted anywhere on
Planet.
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"To
confine our attention to terrestrial matters would be to limit the
human spirit." - Stephen Hawking
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* Cost: 500
* Prerequisite: Super tensile solids
* Benefits: Doubles energy reserves production at this base and doubles
mineral production rate at all your bases when producing orbital improvements;
your units equipped with drop pods may now make orbital insertions anywhere
on Planet; this project also waives any aerospace complex restrictions
on orbital improvements
The Supercollider
Because this secret project is base-specific, be sure to construct
the Supercollider in the base where you plan to do the most research and
lab work. After discovery, increase the level of lab output of the base
and turn it into a technology-producing machine.
WARNING
The Supercollider is base-specific. This project only affects the base in which it was built. If you waste this project on an underdeveloped base, you will cost yourself valuable research bonuses.
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* Cost: 300
* Prerequisite: Applied relativity
* Benefits: Research output at this base is doubled
The Telepathic Matrix
An extremely advanced secret project, the Telepathic Matrix assists both probe teams and keeps drones from rioting at your base. Because creation of the Telepathic Matrix probably won't occur for many, many years into the game, plan ahead and have many probe teams ready to reap the benefits of the bonus morale.
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"Reasonable
people adapt themselves to the world. Unreasonable people attempt
to adapt the world to themselves. All progress, therefore, depends
on unreasonable people." - George Bernard Shaw
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* Cost: 600
* Prerequisite: Eudaimonia
* Benefits: Drones never riot at your base; all your probe teams receive a +2 morale modifier
The Theory of Everything
Another effective method of speeding research, the Theory of Everything should be constructed at a base already producing solid amounts of research. Don't waste this, or any project, at under-developed bases. Discovering the Theory of Everything at a base with low lab output is the equivalent of building the Maritime Control Center when you have no naval units.
* Cost: 400
* Prerequisite: Unified field theory
* Benefits: Lab output doubled at this base
The Universal Translator
Providing two free technology advances upon completion, the Universal Translator can speed a faction's climb up the technology tree. Additionally, this project eschews the need for network nodes at multiple bases; with the Universal Translator, any number of artifacts can be hooked up to this base.
* Cost: 400
* Prerequisite: Homo superior
* Benefits: Two free tech advances on completion; any number of alien artifacts can be cashed at this base
Next -
The Virtual World, Voice of the Planet, Weather Paradigm, and Xenoempathy Dome
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