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     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project
    The Projects
    Secret Project Tree

Chapter 14: Secret Projects

The Space Elevator
Essential for the player building orbital improvements, the Space Elevator can also be used in effective sneak attacks. With the discovery of this project, your units, equipped with drop pods, can be inserted anywhere on Planet.

"To confine our attention to terrestrial matters would be to limit the human spirit." - Stephen Hawking

* Cost: 500
* Prerequisite: Super tensile solids
* Benefits: Doubles energy reserves production at this base and doubles mineral production rate at all your bases when producing orbital improvements; your units equipped with drop pods may now make orbital insertions anywhere on Planet; this project also waives any aerospace complex restrictions on orbital improvements

The Supercollider
Because this secret project is base-specific, be sure to construct the Supercollider in the base where you plan to do the most research and lab work. After discovery, increase the level of lab output of the base and turn it into a technology-producing machine.

WARNING
The Supercollider is base-specific. This project only affects the base in which it was built. If you waste this project on an underdeveloped base, you will cost yourself valuable research bonuses.

* Cost: 300
* Prerequisite: Applied relativity
* Benefits: Research output at this base is doubled

The Telepathic Matrix
An extremely advanced secret project, the Telepathic Matrix assists both probe teams and keeps drones from rioting at your base. Because creation of the Telepathic Matrix probably won't occur for many, many years into the game, plan ahead and have many probe teams ready to reap the benefits of the bonus morale.

"Reasonable people adapt themselves to the world. Unreasonable people attempt to adapt the world to themselves. All progress, therefore, depends on unreasonable people." - George Bernard Shaw

* Cost: 600
* Prerequisite: Eudaimonia
* Benefits: Drones never riot at your base; all your probe teams receive a +2 morale modifier

The Theory of Everything
Another effective method of speeding research, the Theory of Everything should be constructed at a base already producing solid amounts of research. Don't waste this, or any project, at under-developed bases. Discovering the Theory of Everything at a base with low lab output is the equivalent of building the Maritime Control Center when you have no naval units.

* Cost: 400
* Prerequisite: Unified field theory
* Benefits: Lab output doubled at this base

The Universal Translator
Providing two free technology advances upon completion, the Universal Translator can speed a faction's climb up the technology tree. Additionally, this project eschews the need for network nodes at multiple bases; with the Universal Translator, any number of artifacts can be hooked up to this base.

* Cost: 400
* Prerequisite: Homo superior
* Benefits: Two free tech advances on completion; any number of alien artifacts can be cashed at this base

Next - The Virtual World, Voice of the Planet, Weather Paradigm, and Xenoempathy Dome next
 

 

 
 
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