|
PC GAMES
News
Reviews
Previews
Movies/Media
Downloads
Hints/Codes
GameGuides.com
Special Features
Beta Center
Release Calendar
Forums
Top Games
PC GENRES
Action
Adventure
Driving
Puzzle
Role-Playing
Simulation
Sports
Strategy
SWITCH TO:
VIDEO GAMES
GAMESPOT LIVE
GAMEBUYER
HARDWARE
SUBSCRIBE TO:
PC Newsletter
HW Newsletter
ELITE SERVICES
Join GameSpot
SEE ALSO
GameFAQs
Gamespy Arcade
Netflix
INFORMATION
Help
Contact Us
International
|
|
Chapter 14: Secret
Projects
The Virtual World
An excellent way of containing drone riots, especially if you've constructed
several network nodes, the Virtual World reduces the number of drones at
each base with a network node by two and increases psych output by 50 percent.
Because this project only affects bases with network nodes, don't bother
unless you either have them or plan to construct them.
NOTE
The Virtual World assists factions with low police scores, particularly in wartime when your military won't be around to help combat drone riots.
|
* Cost: 300
* Prerequisite: Planetary networks
* Benefits: In addition to their normal effect, network nodes count as hologram theatres at each base (reduces number of drones by two and increases psych output of base by 50 percent)
The Voice of the Planet
Essentially the prerequisite for the Ascent to Transcendence, once a faction has built this secret project, any other faction can begin construction of the final, and perhaps most important, project, the Ascent to Transcendence. If another faction has begun construction of this project, prepare your bases to begin the Ascent.
NOTE
"Prosperity is a great teacher; adversity a greater." - William Hazlitt
|
* Cost: 600
* Prerequisite: Threshold of transcendence
* Benefits: Begins the Ascent to Transcendence sequence; any faction can now begin the Ascent to Transcendence; any alien lifeforms you breed gain a +1 lifecycle bonus
The Weather Paradigm
With the ability to produce it right from the start, the Gaians have the shortest route to the Weather Paradigm. Playing as the Gaians, this project is a solid choice early on, providing the ability to raise and lower terrain as well as construct condensers and boreholes.
NOTE
Unless you plan to do plenty of terraforming, don't bother constructing the Weather Paradigm.
|
* Cost: 200
* Prerequisite: Centauri ecology
* Benefits: Increases terraforming speed by 50 percent for all tasks except for remove fungus; your formers may build condensers and boreholes and may raise and lower terrain, even if you have not yet discovered the appropriate technologies.
The Xenoempathy Dome
The Gaians have the quickest road to this secret project, which improves the rate of formers (against fungus) and also treats all fungus squares as roads. Because of this, you won't need to alter any fungus squares unless you plan on terraforming them into farms, mines, and so on.
* Cost: 300
* Prerequisite: Centauri meditation
* Benefits: All fungus squares are treated as roads, and the rate at which your formers remove or plant fungus is doubled; additionally, the fungus confers on all your units the same combat benefits normally reserved for alien life forms; any alien lifeforms you breed gain a +1 lifecycle bonus
Next -
Secret Project Tree
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
|
|