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     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project
    The Projects
    Secret Project Tree

Chapter 14: Secret Projects

The Virtual World
An excellent way of containing drone riots, especially if you've constructed several network nodes, the Virtual World reduces the number of drones at each base with a network node by two and increases psych output by 50 percent. Because this project only affects bases with network nodes, don't bother unless you either have them or plan to construct them.

NOTE
The Virtual World assists factions with low police scores, particularly in wartime when your military won't be around to help combat drone riots.

* Cost: 300
* Prerequisite: Planetary networks
* Benefits: In addition to their normal effect, network nodes count as hologram theatres at each base (reduces number of drones by two and increases psych output of base by 50 percent)

The Voice of the Planet
Essentially the prerequisite for the Ascent to Transcendence, once a faction has built this secret project, any other faction can begin construction of the final, and perhaps most important, project, the Ascent to Transcendence. If another faction has begun construction of this project, prepare your bases to begin the Ascent.

NOTE
"Prosperity is a great teacher; adversity a greater." - William Hazlitt

* Cost: 600
* Prerequisite: Threshold of transcendence
* Benefits: Begins the Ascent to Transcendence sequence; any faction can now begin the Ascent to Transcendence; any alien lifeforms you breed gain a +1 lifecycle bonus

The Weather Paradigm
With the ability to produce it right from the start, the Gaians have the shortest route to the Weather Paradigm. Playing as the Gaians, this project is a solid choice early on, providing the ability to raise and lower terrain as well as construct condensers and boreholes.

NOTE
Unless you plan to do plenty of terraforming, don't bother constructing the Weather Paradigm.


* Cost: 200
* Prerequisite: Centauri ecology
* Benefits: Increases terraforming speed by 50 percent for all tasks except for remove fungus; your formers may build condensers and boreholes and may raise and lower terrain, even if you have not yet discovered the appropriate technologies.

The Xenoempathy Dome
The Gaians have the quickest road to this secret project, which improves the rate of formers (against fungus) and also treats all fungus squares as roads. Because of this, you won't need to alter any fungus squares unless you plan on terraforming them into farms, mines, and so on.

* Cost: 300
* Prerequisite: Centauri meditation
* Benefits: All fungus squares are treated as roads, and the rate at which your formers remove or plant fungus is doubled; additionally, the fungus confers on all your units the same combat benefits normally reserved for alien life forms; any alien lifeforms you breed gain a +1 lifecycle bonus

Next - Secret Project Tree next
 

 

 
 
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