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part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project
    The Projects
    Secret Project Tree

Chapter 14: Secret Projects
Expensive and time-consuming, Alpha Centauri's secret projects often decide the outcome of a game. Choose your developments wisely; end-of-game advantages are determined by critical decisions you've made along the way. The faction that builds the secret project is the only one to gain its benefits (unless its conquered by another faction). With a finite number of opportunities to reap the rewards of a researched project, the savvy player must plan ahead and gain sufficient wealth and bonuses to benefit from the advantage a project can provide.
This chapter will outline each secret project, providing cost, prerequisites, and benefits. Also included are tips to researching the correct projects for your colony and belief system as well as how to put the projects to their best use. Haphazardly researching secret projects wastes time and resources and creates an uphill battle for most of the game.

The Ascent to Transcendence
The first faction to research this secret project essentially wins the game. Don't worry about making Ascent plans early on; the technology required is high up the tech tree. Any faction (that has discovered the prerequisite) can construct this project once the Voice of the Planet has been built.

WARNING
If an announcement is made that an opposing faction has begun construction of the Ascent to Transcendence, you must make preparations to either stop them or beat them through construction. Once it's built, the game is over.


* Cost: 2,000
* Prerequisite: Threshold of Transcendence
* Benefits: Completes the Transcendence sequence and ends the Human Era; the Ascent cannot be started until the Voice of the Planet is operational

The Ascetic Virtues
Because of their initial technologies, the Gaians and the Human Hive have the shortest route to the Ascetic Virtues. However, the Hive's already strong police bonus (particularly if its using police state politics) means this might be one to pass up. Also, if you've already begun construction of hab complexes, the population limit bonus of this secret project won't be as valuable.

* Cost: 300
* Prerequisite: Planetary economics
* Benefits: Increases the population limit of your base by two and increases your society's tolerance for use of police and military units (+1 police)

Next - The Bulk Matter Transmitter, Citizens' Defense Force, and more next
 

 

 
 
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