Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project
    The Projects
    Secret Project Tree

Chapter 14: Secret Projects

Secret Project Tree
Use this chart to quickly determine a secret project's build cost, prerequisite, and prerequisite level. Because the secret projects are sorted by prerequisite level, you can quickly determine how far up the technology tree that you must go before the project becomes available. Use this chart to plan your project constructions; advance your colony to the technology required to build the project and carefully choose bases that can handle the hefty costs.

Secret Project

Cost

Level

Prerequisite

Merchant Exchange

200

1

Industrial base

Human Genome Project

200

1

Biogenetics

Weather Paradigm

200

1

Centauri ecology

Command Nexus

200

2

Doctrine Loyalty

Virtual World

300

2

Planetary networks

Planetary Transit System

300

3

Industrial automation

Citizens' Defense Force

300

3

Industrial integrity

Empath Guild

200

3

Centauri empathy

Planetary Datalinks

300

4

Cyberethics

Neural Amplifier

300

4

Neural grafting

Maritime Control Center

300

4

Doctrine Initiative

Longevity Vaccine

300

5

Bio-engineering

Hunter-Seeker Algorithm

300

5

Presentient algorithms

Supercollider

300

5

Applied relativity

Xenoempathy Dome

300

5

Centauri meditation

Ascetic Virtues

300

6

Planetary economics

Cyborg Factory

400

6

Mind-machine interface

Cloning Vats

500

7

Biomachinery

Theory of Everything

400

7

Unified field theory

Pholus Mutagen

400

7

Centauri genetics

Living Refinery

400

8

Advanced spaceflight

Universal Translator

400

8

Homo superior

Nano Factory

400

9

Industrial nanorobotics

Dream Twister

400

9

The Will to Power

Network Backbone

400

10

Digital sentience

Space Elevator

500

10

Super tensile solids

Self-Aware Colony

500

11

Self-aware machines

Telepathic Matrix

600

11

Eudiamonia

Clinical Immortality

500

12

Matter editation

Bulk Matter Transmitter

600

13

Matter transmission

Singularity Inductor

600

15

Controlled singularity

Voice of Planet

600

15

Threshold of Transcendence

Ascent to Transcendence

2,000

15

Threshold of Transcendence

Next - Part 4: Multiplayer Conquest next
 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.