Chapter 9: Situational
Awareness
Social Engineering Modifiers (cont)
Growth
Positive Modifiers
Factions:
* The Human Hive: +1
Social Models:
* Democratic politics: +2
* Planned economics: +2
* Eudaimonic future society: +2
Secret Projects:
* The Cloning Vats: +base growth per turn
Base Facilities:
* Children's creche: +2 at base
* Sky hydroponics lab: +1 nutrient at each base
Negative Modifiers:
Social Models:
* Green economics: -2
Planet
Positive Modifiers
Factions:
* Gaia's Stepdaughters: +1
Social Models:
* Green economics: +2
* Cybernetic future society: +2
Secret Projects:
* The Pholus Mutagen: Reduces industry effect
on planet
Base Facilities:
* Centauri Preserve: Reduces industry effect on
planet at base
* Temple of Planet: Reduces industry effect on
planet at base
Negative Modifiers
Factions
* The Lord's Believers: -1
Social Models:
* Free market economics: -3
Probe
Positive Modifiers
Factions:
* The Lord's Believers: +1
Social Models:
* Fundamentalist politics: +2
* Thought control future society: +2
Technology Advances:
* Planetary networks: Allows probe teams
Secret Projects:
* The Telepathic Matrix: +2 morale for probe teams
* The Hunter-Seeker Algorithm: Defense against
probe infiltration
Negative Modifiers
Factions:
* University of Planet: -2
Social Models:
* Knowledge: -2
Industry
Positive Modifiers
Factions:
* The Human Hive: +1
Social Models:
* Planned economics: +1
* Wealth values: +1
* Eudaimonic future society: +2
Secret Projects:
* The Bulk Matter Transmitter: +2 minerals per
base
* The Cloning Vats: +2 if using power model
* The Singularity Inductor: +50 percent minerals
at each base
Base Facilities:
* Genejack factory: +50 percent minerals at base
* Nanoreplicator: +50 percent minerals at base
* Nessus mining station: +1 mineral at each base
* Quantum converter: +50 percent minerals at base
* Robotic assembly plant: +50 percent mineral
at base
Negative Modifiers
Factions:
* The Spartan Federation: -1
Social Models:
* Power values: -2
Research
Positive Modifiers
Factions:
* University of Planet: +2
Social Models:
* Knowledge values: +2
* Cybernetic future society: +2
Secret Projects:
* The Network Backbone: +1 per network node in
game and +1 for each commerce point
* The Planetary Datalinks: Receive any technology
possessed by three other factions
* The Supercollider: +100 percent at base
* The Theory of Everything: +100 percent at base
* The Universal Translator: Two free technology
advances
Base Facilities:
* Biology lab: +2 at base per turn
* Fusion lab: +50 percent at base
* Network node: +50 percent at base
* Nanohospital: +50 percent at base
* Quantum lab: +50 percent at base
* Research hospital: +50 percent at base
Negative Modifiers
Factions:
* The Lord's Believers: -2
Social Models:
* Fundamentalist politics: -2
Base Facilities:
* Punishment sphere: -50 percent at base
NEXT:
Part 3: Alpha Centauri Reference Database
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