Chapter 9: Situational
Awareness
Chapter 9: Situational
Awareness
Questions and Answers
Q. What is the proper order to build things at the beginning of a new
game?
A. While there is no perfect formula for this because of the random nature
of the game, you should consider the following order as a solid template:
1. Scout patrol acting as city defense
2. Formers
3. Recycling tanks
4. Children's creche
Q. I'm sandwiched between two
factions! What should I do?
A. If possible, make them both your allies by engaging in a little diplomacy.
Be friendly, give them what they want... and crush them later when the
strength of your forces permits.
Q. My city governor keeps producing
scout patrols even though I have developed better units. How do I stop
this?
A. Bring up the Unit Workshop and make the scout patrol obsolete.
Q. My population isn't advancing
past a certain level. What gives?
A. First, you need a hab complex to get past a population of 7. Next,
you'll need a hab dome to get past level 15.
Q. Is there a way to get resources
without a city?
A. Yes. Build a supply crawler and have it harvest the resource tile in
question.
Q. Is there an easy way to
tell a unit where to move instead of manually dragging a destination?
A. Yes. With the unit active, press the G key. A list of all your cities
will be displayed. Simply click the city you want the unit to travel to
and off it goes!
Q. How do I skip the turn of
a unit?
A. Press the spacebar to skip the current turn.
Q. Can I make land bridges?
A. Yes. Use your former to raise the elevation of a water square. Continue
this process until your bridge is complete.
Q. Is there a way to see the
odds of a coming battle?
A. Yes. Go to the preferences area and click the button labeled: Confirm
Odds Before Attacking.
Q. I've lost track of where
all my Patrol units are going. Is there an easy way to see their destinations?
A. Yes. Press shift+P, and you will see the routes for all patrol units.
Q. My formers keep getting
attacked by mind worms! What should I do?
A. Place some military units near your formers and place them in sentry
mode. They'll snap to attention at the first sign of an enemy and protect
your formers from attack.
Next:
Social Engineering Modifiers
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