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part 2

Chapter 5: Controlling Your Empire
Chapter 6: Terraforming
Chapter 7: The Art of War Chapter 8: Diplomacy
    Contact
    Commlink
    Give and Take
    Council Meetings
Chapter 9: Situational Awareness

Chapter 8: Diplomacy

Council Meetings

Council meetings are extremely important and much good can come out of them if you play your cards right. You can only engage in council meetings after you have the hailing frequency of every faction. In the early goings of the game, you should attempt to purchase or trade for as many hailing frequencies as you can, so you can quickly get to the council meetings.

Many things can be accomplished in a council meeting. Let's take a look at each and see how they fit into the big picture.

Elect Planetary Governor
Each faction casts votes equal to the total size of all its bases. This total can be modified by faction powers and secret projects. There can only be two factions up for election, and they represent the two largest empires on Planet. If you're coming in third place, you cannot be elected governor until you move into at least second place.

The benefits of being the governor are:

1. Executive veto - the governor can veto the outcome of council meetings
2. +1 energy in commerce transactions with other friendly factions
3. Governor gains an infiltrator in every faction. The infiltrator will keep tabs on military activity.

Elect Supreme Leader
One of the ways to win the game to be elected supreme leader of Planet. A three-quarters vote is required from the planetary council to secure the position. Since this isn't an easy task, you'll most likely want to buy as many votes as possible before commencing the election.

When a supreme leader is elected, there may be a faction or two that opts to defy the will of the council vote. When this occurs, the supreme leader must, with the help of the loyal factions, conquer all defiant factions and achieve a conquest victory.

NOTE
If you achieve diplomatic victory by getting elected the supreme leader, 1,200 points will be added to your score, minus 2 for every turn game elapsed.

Next - Council Meetings, contnext
 

 

 
 
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