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Chapter
8: Diplomacy
Give a Little, Take a Little
Being a Bastard
Then there's evil. Here's the setup for being a bastard. Let's say there
is a rival faction living right next door to your empire. You're pretty
confident its military is weak, yet it may still have a ton of valuable
research to trade that could improve your economy and build up your cities.
A real bastard would enter into a Pact of Brotherhood, putting on the
nice guy act as thick as possible, giving the faction whatever it asks
for. In turn, you demand all sorts of technologies and on the face of
it, everyone is in a win-win situation. When you feel you've bled the
faction dry of anything useful, terminate the pact, announce a vendetta,
and wipe the faction off the face of Planet. Congratulations, you are
now a bastard!
Being a Bigger Bastard
Here's the setup for being a bigger bastard. You've been involved in skirmishes
with a rival faction. At first, it was full of hot air, making one threat
after another, until finally full-scale war broke out. Fortunately, you're
mopping the faction up, taking over one city after another. Eventually,
that faction will hail you into some diplomacy, usually offering energy
or technologies to bring an end to the conflict. It is here that you put
on the nice guy act, accepting the trade. Once you have your bribe technologies,
you renew the war and squash the faction!
Buying Votes
Once you have the hailing frequency of a faction, you can call them up
and attempt to buy its vote in a coming council meeting. This is usually
not cheap, but the payoff can be huge if the vote goes in your favor.
The amount of votes you receive from a rival faction is directly related
to how big that faction's bases are. The larger a faction is, the more
votes it has at its disposal. It is for this reason that you shouldn't
trade too much to a small faction whose vote tally may not be enough to
be significant.
Begging for Energy
There may be those times when your energy credits are running perilously
low. Your only alternative at this point is to call up a rival faction
and grovel for energy credits. Once you open this door, you must decide
how to grovel. There are several alternatives, and these alternatives
hold true for all diplomatic relations, not just energy credits:
1. Offer to make loan payments
2. Offer your goodwill and friendship
3. Let the faction name their price
4. Threaten military action
5. Offer some research data
If the faction in question
has energy to spare, offering to make loan payments is the best alternative
you have. Goodwill and friendship is a worthy alternative, but don't expect
it to work with Yang or Santiago, as they don't value the concept of friends
as much as Deirdre or Miriam.
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WARNING
Threatening military action is a dangerous affair.
If your offer is turned down, chances are good that the faction
will be shocked by your actions and suddenly announce a vendetta!
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Next
- Council Meetings
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