Chapter 5:
Controlling Your Empire
Politics
* Frontier - No modifiers
* Police state - +2 support/+2 police/-2 efficiency
* Democratic - +2 efficiency/+2 growth/-2 support
* Fundamentalist - +1 morale/+2 probe/-2 research
Economics
* Simple - No modifiers
* Free market - +2 economy/-5 police/-3 planet
* Planned - +2 growth/+1 industry/-2 efficiency
* Green - +2 efficiency/+2 planet/-2 growth
Values
* Survival - No modifiers
* Power - +2 support/+2 morale/-2 industry
* Knowledge - +1 efficiency/+2 research/-2 probe
* Wealth - +1 economy/+1 industry/-2 morale
Future Society
* None - No modifiers
* Cybernetic - +2 efficiency/+2 planet/+2 research/-3 police
* Eudaimonic - +2 economy/+2 growth/+2 industry/-2 morale
* Thought control - +2 morale/+2 police/+2 probe/-3 support
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Social
engineering can yield some great benefits, as long as you are mindful
of your faction's inherent weaknesses and strengths, and plan your
social models |
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Society Chart
All these parameters are reflected in the society chart at the right side
of the screen. As you select new societal options, you will see various
numbers - some positive, some negative - appearing in this area. The society
chart reflects your overall society modifier and tells you where you're
suffering and where you're showing great progress. The ultimate trick
is to get these numbers as high as possible in the areas that will most
benefit your current situation.
Let's take a look at each element
on the society chart and see how they effect your empire.
Economy
This rating represents the strength of your overall economy. A high number
will increase the flow of energy.
|
Rating
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Effect
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-3
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-2 energy each base
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-2
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-1 energy each base
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-1
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-1 energy at headquarters base
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0
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Standard energy rates
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1
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+1 energy each base
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2
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+1 energy each square
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3
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+1 energy each square; +1 commerce
rating
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4
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+1 energy/sq; +2 energy/base; +2 commerce
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5
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+1 energy/sq; +4 energy/base; +3 commerce
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Next: Society Chart, continued
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