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     Back to IntroductionSybex BooksGameGuides.com


 
part 2

Chapter 5: Controlling Your Empire
    City Government
    City Harmony
    Social Engineering
    The Big Picture
    Gateway Technologies
Chapter 6: Terraforming
Chapter 7: The Art of War
Chapter 8: Diplomacy
Chapter 9: Situational Awareness

Chapter 5: Controlling Your Empire

Politics

* Frontier - No modifiers
* Police state - +2 support/+2 police/-2 efficiency
* Democratic - +2 efficiency/+2 growth/-2 support
* Fundamentalist - +1 morale/+2 probe/-2 research

Economics
* Simple - No modifiers
* Free market - +2 economy/-5 police/-3 planet
* Planned - +2 growth/+1 industry/-2 efficiency
* Green - +2 efficiency/+2 planet/-2 growth

Values
* Survival - No modifiers
* Power - +2 support/+2 morale/-2 industry
* Knowledge - +1 efficiency/+2 research/-2 probe
* Wealth - +1 economy/+1 industry/-2 morale

Future Society
* None - No modifiers
* Cybernetic - +2 efficiency/+2 planet/+2 research/-3 police
* Eudaimonic - +2 economy/+2 growth/+2 industry/-2 morale
* Thought control - +2 morale/+2 police/+2 probe/-3 support

  
  Social engineering can yield some great benefits, as long as you are mindful of your faction's inherent weaknesses and strengths, and plan your social models
   

Society Chart
All these parameters are reflected in the society chart at the right side of the screen. As you select new societal options, you will see various numbers - some positive, some negative - appearing in this area. The society chart reflects your overall society modifier and tells you where you're suffering and where you're showing great progress. The ultimate trick is to get these numbers as high as possible in the areas that will most benefit your current situation.

Let's take a look at each element on the society chart and see how they effect your empire.

Economy
This rating represents the strength of your overall economy. A high number will increase the flow of energy.

Rating

Effect

-3

-2 energy each base

-2

-1 energy each base

-1

-1 energy at headquarters base

0

Standard energy rates

1

+1 energy each base

2

+1 energy each square

3

+1 energy each square; +1 commerce rating

4

+1 energy/sq; +2 energy/base; +2 commerce

5

+1 energy/sq; +4 energy/base; +3 commerce

Next: Society Chart, continuednext
 

 

 
 
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