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     Back to IntroductionSybex BooksGameGuides.com


 
part 2

Chapter 5: Controlling Your Empire
    City Government
    City Harmony
    Social Engineering
    The Big Picture
    Gateway Technologies
Chapter 6: Terraforming
Chapter 7: The Art of War
Chapter 8: Diplomacy
Chapter 9: Situational Awareness

Chapter 5: Controlling Your Empire

Efficiency
This rating represents your society's ability to operate without waste and mismanagement. The lower the number, the more susceptible you are to losing energy because of inefficiency.



Rating

Effect

-4

Economic paralysis

-3

Murderous inefficiency

-2

Appalling inefficiency

-1

Gross inefficiency

0

High inefficiency

1

Reasonable efficiency

2

Commendable efficiency

3

Exemplary efficiency

4

Paradigm economy

Support
This rating represents the support cost of your military units. The lower the number, the more minerals you must spend to support your units.

Rating

Effect

-4

Each unit costs 2 to support; no free minerals for new base

-3

Each unit costs 1 to support; no free minerals for new base

-2

Support 1 unit free per base; no free minerals for new base

-1

Support 1 unit free per base

0

Support 2 units free per base

1

Support 3 units free per base

2

Support 4 units free per base

3

Support 4 units or up to base size for free

Morale
This number affects the training of your military. The higher the number, the more upgrades you'll receive when building military units.

Rating

Effect

-4

-3 morale; + modifiers halved

-3

-2 morale; + modifiers halved

-2

-1 morale; + modifiers halved

-1

-1 morale

0

Normal morale

1

+1 morale

2

+1 morale (+2 on defense)

3

+2 morale (+3 on defense)

4

+3 morale

Police
Represents your society's tolerance for police control. The higher the number, the more military units you can use to suppress drone riots. A low number will increase tension when military units leave a city.

Rating

Effect

-5

Two extra drones for each military unit away from base

-4

Extra drone for each military unit away from base

-3

Extra drone if more than one military unit away from base

-2

Cannot use military units as police; no nerve stapling

-1

One police unit allowed; no nerve stapling

0

Can use one military unit as police

1

Can use up to two military units as police

2

Can use up to three military units as police

3

Three units as police; police effect doubled

Growth
Represents your population growth rate. The higher the score, the few nutrients your bases will be required to grow.

Rating

Effect

-3

Zero population growth

-2

-20 percent growth rate

-1

-10 percent growth rate

0

Normal growth rate

1

+10 percent growth rate

2

+20 percent growth rate

3

+30 percent growth rate

4

+40 percent growth rate

5

+50 percent growth rate

6

Population boom

Next: Society Chart, continuednext
 

 

 
 
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