Chapter 5: Controlling
Your Empire
Efficiency
This rating represents your society's ability to operate without waste
and mismanagement. The lower the number, the more susceptible you are
to losing energy because of inefficiency.
|
Rating
|
Effect
|
|
-4
|
Economic paralysis
|
|
-3
|
Murderous inefficiency
|
|
-2
|
Appalling inefficiency
|
|
-1
|
Gross inefficiency
|
|
0
|
High inefficiency
|
|
1
|
Reasonable efficiency
|
|
2
|
Commendable efficiency
|
|
3
|
Exemplary efficiency
|
|
4
|
Paradigm economy
|
Support
This rating represents the
support cost of your military units. The lower the number, the more minerals
you must spend to support your units.
|
Rating
|
Effect
|
|
-4
|
Each unit costs 2 to support; no free
minerals for new base
|
|
-3
|
Each unit costs 1 to support; no free
minerals for new base
|
|
-2
|
Support 1 unit free per base; no free
minerals for new base
|
|
-1
|
Support 1 unit free per base
|
|
0
|
Support 2 units free per base
|
|
1
|
Support 3 units free per base
|
|
2
|
Support 4 units free per base
|
|
3
|
Support 4 units or up to base size
for free
|
Morale
This number affects the training of your military. The higher the number,
the more upgrades you'll receive when building military units.
|
Rating
|
Effect
|
|
-4
|
-3 morale; + modifiers halved
|
|
-3
|
-2 morale; + modifiers halved
|
|
-2
|
-1 morale; + modifiers halved
|
|
-1
|
-1 morale
|
|
0
|
Normal morale
|
|
1
|
+1 morale
|
|
2
|
+1 morale (+2 on defense)
|
|
3
|
+2 morale (+3 on defense)
|
|
4
|
+3 morale
|
Police
Represents your society's tolerance for police control. The higher the
number, the more military units you can use to suppress drone riots. A
low number will increase tension when military units leave a city.
|
Rating
|
Effect
|
|
-5
|
Two extra drones for each military
unit away from base
|
|
-4
|
Extra drone for each military unit
away from base
|
|
-3
|
Extra drone if more than one military
unit away from base
|
|
-2
|
Cannot use military units as police;
no nerve stapling
|
|
-1
|
One police unit allowed; no nerve stapling
|
|
0
|
Can use one military unit as police
|
|
1
|
Can use up to two military units as
police
|
|
2
|
Can use up to three military units
as police
|
|
3
|
Three units as police; police effect
doubled
|
Growth
Represents your population
growth rate. The higher the score, the few nutrients your bases will be
required to grow.
|
Rating
|
Effect
|
|
-3
|
Zero population growth
|
|
-2
|
-20 percent growth rate
|
|
-1
|
-10 percent growth rate
|
|
0
|
Normal growth rate
|
|
1
|
+10 percent growth rate
|
|
2
|
+20 percent growth rate
|
|
3
|
+30 percent growth rate
|
|
4
|
+40 percent growth rate
|
|
5
|
+50 percent growth rate
|
|
6
|
Population boom
|
Next: Society Chart, continued
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
|
|