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The Longest Journey Walkthrough

 Table of Contents
• Prologue
• Penumbra
• Through the Mirror
• Friends and Foes
• Monsters
• There and Back Again
• The Chaos Storm
• A Deep Blue Mirror
• Reunification
• Shadows
• Rebirth
• Kin
• Dreamland
• The Longest Journey
 

(The following walkthrough is by Jim Blanchard, and remains his copyright. The original version is hosted at CanofWorms.com.)

Reunification

1. Pick up the Rope from the beach.

2. Use the flute to call Crow. Go through the dialogue with him then click the hand icon on him. Click on the Jungle to get him to over fly the island and guide April.

3. When the map comes up, click on the Volcano. Look at the Large Tree behind April.

4. Go back To The Jungle and then click on the picture of the Large Tree.

5. Walk to the center of the screen and watch the animation. Afterwards talk to the Stickmen, Wick, Woody and Willow, and learn about the island’s "telephone" system" and the rumbling noise.

6. Go back to the Jungle then to the Beach and go up the path to the left.

7. There is a Sapling left of a Statue. Use the Rope on the Sapling then climb down into the hole.

8. Look at the Nests then use the Climb Down exit in the lower right of the screen.

9. Look at the Rubble then use the hand icon to get the Stone Key.

10. Look at the Sea and discover the Maerum City. Climb up then click on the Rope to return to the surface.

11. Retrieve the rope and return to the Beach. Go through The Arch on the right.

12. Look at and talk to the Giant Crab. Try to remove the too-small shell.

13. Go to the Cliff at the rear center of the screen. Look at the Fire and then the Water.

14. Go back to the Beach then to the Jungle then to the Volcano.

15. Look at the Big Mouth of the giant face and April climbs inside.

16. Use the Stone Key in the Triangular Keyhole and memorize the symbol on the Wheel above the Key.

17. Turn the Key and notice the symbol on the Wheel above the key changes. Look into the Aperture left of the keyhole. April identifies it as a Telescope. Click on it again and April describes what it’s pointed at. The symbol represents one of the statue "phone booths" scattered around the island. Each time the Key is turned, the Telescope is pointed at a different statue and the corresponding symbol appears on the Wheel. Turn the Key until the original symbol appears on the Wheel and try to remember which symbols relate to what statues.

  • The right-pointing arrow with the double tail is the Ruins (where the hole was).
  • The circle with two lines coming from the top (sort of looking like an onion?) is the Cliff.
  • The large letter "A" inside a broken circle with two lines coming from the left and right edges is the Volcano.
  • The large stylized "S" is the Large Tree.

18. Retrieve the Key and go to the Ruins (Jungle, Beach, path to the left).

19. Look at the Statue Base to get a close up. Insert the Stone Key in the Triangular Hole. Turn the Key:

  • Right until the Cliff symbol is directly below the Key.
  • Left until the Volcano symbol is above the Key.

When you get it right at each of the statues, you’ll hear the chiming sound and the inventory icon at the top of the screen will sparkle when you remove the Stone Key.

20. Retrieve the Key and go to the Cliff. Insert the Key and:

  • Turn right until the Tree symbol is below the Key.
  • Turn left until the Ruins symbols appears above the Key.

21. Retrieve the Key and go to the Large Tree (Beach, Jungle, Large Tree picture). Insert the Key in the Statue Base and:

  • Turn right until the Tree symbol is under the Key.
  • Turn left until the Cliff symbol appears above the Key.

22. Retrieve the Key and exit the close up. Click on the Ear, just above April’s head and use the mouth icon to shout a message across the island and wake the Giant.

23. Talk into the Ear again and convince the Giant, Q’Aman, you’re a friend so he’ll disclose his location.

24. Go to the Jungle and click on the Quiet Giant’s Glade picture.

25. Once in the Glade be sure to ask Q’Aman about the Orlowol and tell him about the injured one on the Beach. He’ll go there and help then retire to the Cliff.

26. Follow Q’Aman up the Cliff and talk to him. When he tells you about losing his lure, give him the Candy Wrapper.

27. Go to the Large Tree and climb to the top. Look at the Wooden Crossbow then climb down and talk to the Stickmen about it. They call it a "Lunar cannon" and plan on going to the moon with it. When talk is done, follow them back up the Tree.

28. Talk to Stickman Wick and find out they don’t have a bowstring, er, Propulsion Drive Mechanism.

29. Go all the way back to the Cliff. Pick up the Fish Bones by the fire than the Fishing Rod. Talk to Q’Aman then go back to the Stickmen in the Large Tree top.

30. Give the Fish Line to Wick. When the construction is finished talk to Wick.

31. Use the Fishbone on the Rope then the Rope on the Crossbow.

32. Pull the Lever and the Rope is shot across the gorge. April uses the Rope to cross.

33. Talk to the Alatien on the opposite side of the gap. He refuses to help April.

34. Use the Wind Potion on the Updraft that’s between the two edges of the ledge. Use the Light-As-A-Leaf Potion on April and she will be blown across the chasm.

35. Talk to the Alatien then go into the Tunnel Entrance. Go up the steps To The Castle.

36. Talk to the Alatien Child in the foreground. Scroll the screen to the right and talk to the Young Alatien Woman then try to get into the Castle Tower. The guard tells says you must answer one question from each of the "Four Tales" to be admitted. Ask for some time to prepare.

37. Go back to the guard at the chasm. Tell him the Young Alatien Woman likes him then ask him if he knows one of the Four Tales.

38. Go through the tunnel and ask the old man at the entrance for his story.

39. At the Castle, ask Sa’ena, the child, for her story then the Young Woman for hers.

40. Return to the guard at the Castle Tower and answer the questions.

  • Tale of the Winds answer: Mount Bak’ta’ana, the Tower of Light.
  • Tale of Stars answer: The spirits of Five Tellers.
  • Tale of the Sea: The Octa’wo.
  • Tale of Homecoming: A broken pot to teach him that absence may break a heart or two.

41. Enter the Castle Tower and talk to the Alatien Teller. The people are reunited, April gets the Alatien Stone and is taken to the Sleeping God.

42. Use the hand icon on the Sand at the base of the Large Rock to find the Small Orifice. Look at it an April calls it an Organic Sensor. Talk into it then enter the Large Orifice at the top of the Rock.

43. Find the Circular Protrusion and touch it. Talk to the Dragon. April will be given the Blue Jewel and taken to the Dark People.

44. Talk to the Cloaked Figure and get the Star Map and the Dark People’s Stone.

Page 6 < The Longest Journey > Page 8

© 2000 by Jim Blanchard

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