The Longest Journey Walkthrough
(The following walkthrough is by Jim Blanchard, and remains his
copyright. The original version is hosted at CanofWorms.com.)
The Chaos Storm
1. Look at the Apple Barrel on the right
side of the deck. Take out an apple.
2. Click on the Down Below exit just
under the Bridge. In the bottom left of the screen is a bag of flour. Take the
Axe next to it.
3. In the Flour Sack is a hole. Inside
the hole is a Worm. In inventory click on the Hard Candy then the mouth icon to
make Sticky Candy. Use the Sticky Candy on the Hole in the Flour Sack. When the
Worm comes out and sticks to the candy, pick it up. Click the Worm on the Apple.
4. Go back on deck. Go to the Bridge and
give Captain Nebevay the Apple with the worm in it.
5. When Nebevay leaves talk to Tun Luiec,
the navigator, who’s at the wheel.
6. Look at the Orb (Compass) next to the
wheel. Talk to Tun again and ask about the compass. End by asking if she wants
to be relieved at the wheel for awhile.
7. When Tun leaves, use the Talisman of
Balance on the Compass.
8. Talk to Tun and tell her you went off
course a little.
9. Nebevay returns to the Bridge and an
animation runs. Go back to the Bridge and take the Talisman of Balance back.
Nebevay catches April in the deception.
10. After the dialogue with Nebevay go
back to the Flour Sack down below in the hold. Nebevay has put the Talisman in
the Chest to the right of the Sack. Use the Axe on the Chest.
A Deep Blue Mirror
1. Go through the dialogue with Crow and
tell him to find the closest island.
2. The first time the Head comes up from
the water (right of the raft) look at it. When it comes up a second time, look
at it again, the next time try to talk to it. When it comes up again touch it.
3. Click on the three sets of drawings
on the wall.
4. Click on the wall and April describes
it. Click on the wall again then the mouth icon. Click on the wall once again
and use the hand icon. April gets a Polyp.
5. Get the Polyp from inventory and
click it on April.
6. Use the Pushpin on April to get some
blood.
7. Use the exit at the bottom of the
screen to leave the Bubble.
8. On the right side of the screen is a
Shell. Take the Black Pearl from it.
9. At the left center is some Seaweed.
Leave it for now and swim to The City.
10. Inside The City get some Green Stuff
from the walls. Return to the Breathing House (Bubble).
11. Use the Blood with the Glowing Green
Stuff then use the Black Pearl on that to make the Golden Pearl. Click the
Golden Pearl on April. Now she can understand the Mer language.
12. Swim back to The City and take the
Crystal (First Crystal) from the wall. Talk to the Merperson and go through all
the items offered in the dialogue. Make sure you ask where the ship went down.
13. Right of where you got the Crystal
is a Spear leaning against the wall. The Merperson won’t let April take it
yet. Instead, click the First Crystal on the Merperson.
14. Leave The City and go to the Seaweed
above the Shell where April got the Black Pearl. Click the hand icon to clear
away the Seaweed. April finds the Second Crystal.
15. Clear more Seaweed and find a Cave
Entrance. Go into the Cave.
16. Pick up the Crystal (Third Crystal)
left of the Stone Altar then the Crystal (Fourth Crystal) right of the altar.
Look at the Stone Altar.
17. Each of the four crystals have to be
placed in the correct slot and oriented in the proper direction. I advise saving
the game before continuing.
18. Do the following:
- Put the First Crystal in the Bottom
Right Slot. Once it’s placed, click on it. You will see a right-pointing
arrow where the mouth icon usually is. Click on the arrow once to rotate the
crystal.
- Place the Second Crystal in the Top
Left Slot and rotate it once.
- Place the Third Crystal in the Top
Right Slot and rotate it twice.
- Place the Fourth Crystal in the
Bottom Left Slot and rotate it twice.
19. Now the inner rings must be rotated
to the correct positions. When done successfully, the center of the altar will
open and light the cave.
- Rotate the Fire Ring to the top left.
Do this by clicking on the Fire Ring and then the hand icon until the little
tab with the fire symbol is next to the crystal in the top left slot.
- Position the Bird Ring’s tab at the
top right.
- Position the Maerum Ring’s tab at
the bottom right.
20. Look at the three sets of drawings
on the walls then at the Symbol at the left center of the screen.
21. Swim back to The City and go through
the entire dialog with the Merperson. April finds out she may be the
Waterstiller. Now April can take the Spear, identified as a Harpoon in
inventory.
22. Swim to the Breathing House and go
past it to the right and go To The Shipwreck.
23. Try to enter the wreck and the
Snapjaw prevents it. Click on the Harpoon in inventory then click on the Snapjaw.
April kills it. Use the hand icon on the Snapjaw and April takes a tooth. Enter
the wreck and get the Talisman back.
24. Swim back to the cave with the Stone
Altar and use the Talisman on the Symbol. Look at the Niche that is created then
use the hand icon to get the Maerum Stone.
25. Swim back to The City. Click the
Snapjaw tooth, the Maerum Stone and the Talisman on the Merperson. Now you must
reunite the Merpersons and the Wingdemons. Finally talk to the Merperson and
April is taken to Alais.
Page 5 < The Longest Journey > Page 7
© 2000 by Jim
Blanchard
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