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The Longest Journey Walkthrough

 Table of Contents
• Prologue
• Penumbra
• Through the Mirror
• Friends and Foes
• Monsters
• There and Back Again
• The Chaos Storm
• A Deep Blue Mirror
• Reunification
• Shadows
• Rebirth
• Kin
• Dreamland
• The Longest Journey
 

(The following walkthrough is by Jim Blanchard, and remains his copyright. The original version is hosted at CanofWorms.com.)

The Chaos Storm

1. Look at the Apple Barrel on the right side of the deck. Take out an apple.

2. Click on the Down Below exit just under the Bridge. In the bottom left of the screen is a bag of flour. Take the Axe next to it.

3. In the Flour Sack is a hole. Inside the hole is a Worm. In inventory click on the Hard Candy then the mouth icon to make Sticky Candy. Use the Sticky Candy on the Hole in the Flour Sack. When the Worm comes out and sticks to the candy, pick it up. Click the Worm on the Apple.

4. Go back on deck. Go to the Bridge and give Captain Nebevay the Apple with the worm in it.

5. When Nebevay leaves talk to Tun Luiec, the navigator, who’s at the wheel.

6. Look at the Orb (Compass) next to the wheel. Talk to Tun again and ask about the compass. End by asking if she wants to be relieved at the wheel for awhile.

7. When Tun leaves, use the Talisman of Balance on the Compass.

8. Talk to Tun and tell her you went off course a little.

9. Nebevay returns to the Bridge and an animation runs. Go back to the Bridge and take the Talisman of Balance back. Nebevay catches April in the deception.

10. After the dialogue with Nebevay go back to the Flour Sack down below in the hold. Nebevay has put the Talisman in the Chest to the right of the Sack. Use the Axe on the Chest.

A Deep Blue Mirror

1. Go through the dialogue with Crow and tell him to find the closest island.

2. The first time the Head comes up from the water (right of the raft) look at it. When it comes up a second time, look at it again, the next time try to talk to it. When it comes up again touch it.

3. Click on the three sets of drawings on the wall.

4. Click on the wall and April describes it. Click on the wall again then the mouth icon. Click on the wall once again and use the hand icon. April gets a Polyp.

5. Get the Polyp from inventory and click it on April.

6. Use the Pushpin on April to get some blood.

7. Use the exit at the bottom of the screen to leave the Bubble.

8. On the right side of the screen is a Shell. Take the Black Pearl from it.

9. At the left center is some Seaweed. Leave it for now and swim to The City.

10. Inside The City get some Green Stuff from the walls. Return to the Breathing House (Bubble).

11. Use the Blood with the Glowing Green Stuff then use the Black Pearl on that to make the Golden Pearl. Click the Golden Pearl on April. Now she can understand the Mer language.

12. Swim back to The City and take the Crystal (First Crystal) from the wall. Talk to the Merperson and go through all the items offered in the dialogue. Make sure you ask where the ship went down.

13. Right of where you got the Crystal is a Spear leaning against the wall. The Merperson won’t let April take it yet. Instead, click the First Crystal on the Merperson.

14. Leave The City and go to the Seaweed above the Shell where April got the Black Pearl. Click the hand icon to clear away the Seaweed. April finds the Second Crystal.

15. Clear more Seaweed and find a Cave Entrance. Go into the Cave.

16. Pick up the Crystal (Third Crystal) left of the Stone Altar then the Crystal (Fourth Crystal) right of the altar. Look at the Stone Altar.

17. Each of the four crystals have to be placed in the correct slot and oriented in the proper direction. I advise saving the game before continuing.

18. Do the following:

  • Put the First Crystal in the Bottom Right Slot. Once it’s placed, click on it. You will see a right-pointing arrow where the mouth icon usually is. Click on the arrow once to rotate the crystal.
  • Place the Second Crystal in the Top Left Slot and rotate it once.
  • Place the Third Crystal in the Top Right Slot and rotate it twice.
  • Place the Fourth Crystal in the Bottom Left Slot and rotate it twice.

19. Now the inner rings must be rotated to the correct positions. When done successfully, the center of the altar will open and light the cave.

  • Rotate the Fire Ring to the top left. Do this by clicking on the Fire Ring and then the hand icon until the little tab with the fire symbol is next to the crystal in the top left slot.
  • Position the Bird Ring’s tab at the top right.
  • Position the Maerum Ring’s tab at the bottom right.

20. Look at the three sets of drawings on the walls then at the Symbol at the left center of the screen.

21. Swim back to The City and go through the entire dialog with the Merperson. April finds out she may be the Waterstiller. Now April can take the Spear, identified as a Harpoon in inventory.

22. Swim to the Breathing House and go past it to the right and go To The Shipwreck.

23. Try to enter the wreck and the Snapjaw prevents it. Click on the Harpoon in inventory then click on the Snapjaw. April kills it. Use the hand icon on the Snapjaw and April takes a tooth. Enter the wreck and get the Talisman back.

24. Swim back to the cave with the Stone Altar and use the Talisman on the Symbol. Look at the Niche that is created then use the hand icon to get the Maerum Stone.

25. Swim back to The City. Click the Snapjaw tooth, the Maerum Stone and the Talisman on the Merperson. Now you must reunite the Merpersons and the Wingdemons. Finally talk to the Merperson and April is taken to Alais.

Page 5 < The Longest Journey > Page 7

© 2000 by Jim Blanchard

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