The Longest Journey Walkthrough
(The following walkthrough is by Jim Blanchard, and remains his
copyright. The original version is hosted at CanofWorms.com.)
Monsters
1. Enter the Inn, the Journeyman Inn,
and go through a dialogue with the Woman, who turns out to be the Innkeeper.
2. When the Innkeeper leaves, a Strange
Creature comes to the fire. Talk to him. His name is Abnaxus. When the
conversation is over April says she’s tired. Sit in the Comfy Chair.
3. After the Innkeeper wakes April try
and leave the Inn. She gives April some clothes. Agree to work off the cost of
the clothes by helping clean. April gets some coin she needs later.
4. Leave the Inn and exit To The City.
Go back to the mapmaker and give him the delivery list. He gives April another
map to deliver.
5. Go to the Cups Handler across from
the mapmaker and ask him how to play. Agree to play. Click some coins from
inventory on the three cups.
6. When you get a close up view of the
cups, go into inventory and take out the Screwdriver. Click it on each cup until
one moves. Put the Screwdriver back into inventory and click the hand icon on
the cup that moved.
7. The Cups Handler will be upset and
after a hassle will give April a calculator.
8. Click the Screwdriver on the Cups
Handler and offer to trade him the Screw.., er, magic wand for a prize to be
selected in the future.
9. Go to the Temple and talk to Tobias.
Go through all the items offered in the dialogue window at the bottom of the
screen.
10. Leave the Temple and take the City
exit. Click on the picture of the City Green. Knock on the door of the tree
house and Abnaxus lets April in. Talk to Abnaxus and ask all the questions you
can.
11. Go back to the big map and click on
Westhouse’s Bungalow. Go through the entire dialogue with Westhouse and he
tells you about the Flying People.
12. Go back to the big map and click on
the picture of The Enclave. Once there find the exit marked Into The Enclave and
click on it. Notice the Stone Dragon and the Middle Circle. Take the exit marked
Downstairs.
13. The Priest you find in the library
is named Yerin. Talk to him. When you can click on "I’m looking for some
information, but I’m not sure which book to ask for." Next ask about
Flying People. Read the book he gives you and find out they live on the island
of Alais.
14. Ask for more books then ask for a
story called "The Silver Spear of Gorimon." After reading that you can
request any more books that come up on the question list if you wish.
15. Go back to the map of the city and
go to the City Gates. Click on the picture of The Pier then go to the Small
Pier. Ask the old sailor about the island of Alais. Turns out he knows nothing.
16. Go to the Big Boat and ask Captain
Nebevay about Alais.
17. Go back and talk to the old sailor
again about getting passage on a boat going south. April agrees to get the old
sailor’s bird back if he will talk Nebevay into taking her south.
18. Go back to the Cups Handler and
exchange the Screwdriver, er, magic wand, for the bird in the cage. Go back to
the old sailor and give him the bird, whom April has named Crow.
19. Find Captain Nebevay and go through
all the items offered in the dialogue box. April discovers Roper Claxx the
Alchemist has captured the wind. Plus Nebevay doesn’t have a navigator. April
agrees to rectify both deficiencies if Nebevay will keep his promise and take
her to Alais.
20. At the big map of the city click on
the picture of The Road North. At the next screen click on Into Forest. At the
next map click on Forest.
21. As you try to exit to the right of
the next screen, April is joined by the newly liberated Crow. After the talk
with Crow, exit to the right.
22. Step into the middle of the next
screen and you’ll be joined by a Banda, Ben-Bandu, who is looking for his
brother. Talk with him. When the dialogue is finished, April uses the flute to
call Crow. She asks him to keep an eye out for Ben-Bandu’s brother.
23. Go a little more right and look at
the destroyed bridge.
24. Go back to the previous screen and
April will find a sinister Old Woman sitting by the roadside. Agree to help her
home. Click the hand icon and April will help the Old Woman up. Talk to her
again and tell her to "lead the way."
25. Save the game then follow the Old
Woman into her house. When the Old Woman goes to pick berries for the stew look
at the pillar to the right of the door. Also notice the funny looking board
under the table.
26. Near the right side of the screen is
a cabinet. Next to the cabinet is a broom. Pick up the broom and use it on the
cabinet and release Ben-Bandu’s brother. You find out the Old Woman is the
Gribbler.
27. Pick up the Small Skull from the
table and throw it through the circular window. Use the hand icon on Bandu-Uta,
Ben-Bandu’s brother, and shove him through the broken window.
28. When the Gribbler returns and
discovers April’s work, she starts chasing April. Soon as you can click on the
loose plank under the table. The shaky pillar will fall and knock the Gribbler
into the fireplace.
29. Exit the Gribbler’s house and
April meets Ben-Bandu. When the dialog is done, click on the picture of the
Banda Village.
30. After April talks to Ben, talk to
the Elder Mole. He invites April to sleep in the Spirit Dig. Talk with Ben again
then enter the Spirit Dig located at the rear of the scene.
31. Inside the Spirit Dig, click the
hand icon on the bed in the bottom of the screen and select "Go to
sleep" and watch the chapter’s closing animation.
Page 3 < The Longest Journey > Page 5
© 2000 by Jim
Blanchard
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