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The Longest Journey Walkthrough

 Table of Contents
• Prologue
• Penumbra
• Through the Mirror
• Friends and Foes
• Monsters
• There and Back Again
• The Chaos Storm
• A Deep Blue Mirror
• Reunification
• Shadows
• Rebirth
• Kin
• Dreamland
• The Longest Journey
 

(The following walkthrough is by Jim Blanchard, and remains his copyright. The original version is hosted at CanofWorms.com.)

Monsters

1. Enter the Inn, the Journeyman Inn, and go through a dialogue with the Woman, who turns out to be the Innkeeper.

2. When the Innkeeper leaves, a Strange Creature comes to the fire. Talk to him. His name is Abnaxus. When the conversation is over April says she’s tired. Sit in the Comfy Chair.

3. After the Innkeeper wakes April try and leave the Inn. She gives April some clothes. Agree to work off the cost of the clothes by helping clean. April gets some coin she needs later.

4. Leave the Inn and exit To The City. Go back to the mapmaker and give him the delivery list. He gives April another map to deliver.

5. Go to the Cups Handler across from the mapmaker and ask him how to play. Agree to play. Click some coins from inventory on the three cups.

6. When you get a close up view of the cups, go into inventory and take out the Screwdriver. Click it on each cup until one moves. Put the Screwdriver back into inventory and click the hand icon on the cup that moved.

7. The Cups Handler will be upset and after a hassle will give April a calculator.

8. Click the Screwdriver on the Cups Handler and offer to trade him the Screw.., er, magic wand for a prize to be selected in the future.

9. Go to the Temple and talk to Tobias. Go through all the items offered in the dialogue window at the bottom of the screen.

10. Leave the Temple and take the City exit. Click on the picture of the City Green. Knock on the door of the tree house and Abnaxus lets April in. Talk to Abnaxus and ask all the questions you can.

11. Go back to the big map and click on Westhouse’s Bungalow. Go through the entire dialogue with Westhouse and he tells you about the Flying People.

12. Go back to the big map and click on the picture of The Enclave. Once there find the exit marked Into The Enclave and click on it. Notice the Stone Dragon and the Middle Circle. Take the exit marked Downstairs.

13. The Priest you find in the library is named Yerin. Talk to him. When you can click on "I’m looking for some information, but I’m not sure which book to ask for." Next ask about Flying People. Read the book he gives you and find out they live on the island of Alais.

14. Ask for more books then ask for a story called "The Silver Spear of Gorimon." After reading that you can request any more books that come up on the question list if you wish.

15. Go back to the map of the city and go to the City Gates. Click on the picture of The Pier then go to the Small Pier. Ask the old sailor about the island of Alais. Turns out he knows nothing.

16. Go to the Big Boat and ask Captain Nebevay about Alais.

17. Go back and talk to the old sailor again about getting passage on a boat going south. April agrees to get the old sailor’s bird back if he will talk Nebevay into taking her south.

18. Go back to the Cups Handler and exchange the Screwdriver, er, magic wand, for the bird in the cage. Go back to the old sailor and give him the bird, whom April has named Crow.

19. Find Captain Nebevay and go through all the items offered in the dialogue box. April discovers Roper Claxx the Alchemist has captured the wind. Plus Nebevay doesn’t have a navigator. April agrees to rectify both deficiencies if Nebevay will keep his promise and take her to Alais.

20. At the big map of the city click on the picture of The Road North. At the next screen click on Into Forest. At the next map click on Forest.

21. As you try to exit to the right of the next screen, April is joined by the newly liberated Crow. After the talk with Crow, exit to the right.

22. Step into the middle of the next screen and you’ll be joined by a Banda, Ben-Bandu, who is looking for his brother. Talk with him. When the dialogue is finished, April uses the flute to call Crow. She asks him to keep an eye out for Ben-Bandu’s brother.

23. Go a little more right and look at the destroyed bridge.

24. Go back to the previous screen and April will find a sinister Old Woman sitting by the roadside. Agree to help her home. Click the hand icon and April will help the Old Woman up. Talk to her again and tell her to "lead the way."

25. Save the game then follow the Old Woman into her house. When the Old Woman goes to pick berries for the stew look at the pillar to the right of the door. Also notice the funny looking board under the table.

26. Near the right side of the screen is a cabinet. Next to the cabinet is a broom. Pick up the broom and use it on the cabinet and release Ben-Bandu’s brother. You find out the Old Woman is the Gribbler.

27. Pick up the Small Skull from the table and throw it through the circular window. Use the hand icon on Bandu-Uta, Ben-Bandu’s brother, and shove him through the broken window.

28. When the Gribbler returns and discovers April’s work, she starts chasing April. Soon as you can click on the loose plank under the table. The shaky pillar will fall and knock the Gribbler into the fireplace.

29. Exit the Gribbler’s house and April meets Ben-Bandu. When the dialog is done, click on the picture of the Banda Village.

30. After April talks to Ben, talk to the Elder Mole. He invites April to sleep in the Spirit Dig. Talk with Ben again then enter the Spirit Dig located at the rear of the scene.

31. Inside the Spirit Dig, click the hand icon on the bed in the bottom of the screen and select "Go to sleep" and watch the chapter’s closing animation.

Page 3 < The Longest Journey > Page 5

© 2000 by Jim Blanchard

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