Proceed to the intersection (path to the left, stairs to the right). If you take the stairs on the right, you can use a giant leaf to return into the Edanna forest. Instead, take the path on the left. Continue through the path; look left until you spot another path leading toward some sort of giant bulbous plant.
Walk around this plant. There doesn't seem to be much going on here; however, careful examination of the area reveals an orchid just beyond the bulbous plant. Perhaps the plant needs some sunlight?
Approach the orchid and gain control of the flower. Point its sunbeam at the top of the bulbous plant. When you do, you will notice that its antennaelike feelers on the top expand. Try pointing the light away and back again. Notice the antennae rising and falling? Keep the sunlight on the antennae so they remain in the upright position.
 Make sure you explore this area and find an orchid. |
Retrace your steps to the forest path and right into a second area containing another bulbous plant. There seems to be much more activity here! You will spot a swarm of flies around the bulbous plant's extended antennae (sunlight hits the plant from behind). Your goal is to move the flies from this plant to the other. But how can you encourage the flies to move?
Follow the path around the bulbous plant to its rear. There's a set of giant vines behind the plant. Touch the vines, which spread and block the sunlight from hitting the bulbous plant. Without sun, the antennaelike feelers on the top close up. The flies are only interested in the expanded feelers! However, they still seem to be sticking around!
 You must discover a way to move the insects to the other plant. |
You need a secondary method for encouraging the flies to leave. Walk to the front of the bulbous plant and use the large mushroomlike plant adjacent to the bulbous plant. When you do, it emits some spores that send the flies away! Perhaps they went into the other bulbous plant? You must make sure the bulbous plant is shaded before using the mushroom. If not, the flies won't leave! The spores alone won't be enough to encourage the flies to leave the bulbous plant.
SAAVEDRO'S JOURNAL: Pick up a page from Saavedro's journal from inside the root.
Instead of heading back to the first bulbous plant, explore the immediate area and spot a hole inside a gigantic root. Enter the root and crawl through the only available direction. Follow the root until you are inside the first bulbous plant. If you look up, you will spot the insects you moved a moment ago. Keep moving up into the top and use one of the pieces on top of the bulbous plant. You're immediately snagged by the freed bird, which carries you and its dinner to its nest near the top of Edanna!
After the ride is over, exit the cage (slightly to the left of your start position), and you will automatically spot and receive Edanna's symbol. Turn around and locate the J'nanin linking book. Use the linking book to return to the J'nanin observatory.
 Step out of the case to greet the bird and obtain the age's symbol. |
You're inside the observatory. Walk to where you activated the message from Atrus and Saavedro. Take the symbol from your inventory and place it on the small table to the left of the hologram button. After placing the symbol, you receive another message from Saavedro. Further, the cage containing his linking book gets closer to your position. Both Saavedro's message and the cage position depend on whether you complete Edanna first, middle, or last.