You can only enter the tower once you have completed Amateria's three other puzzles: the balance puzzle, the tracks-and-huts puzzle, and the tracks-and-wheels puzzle. Upon completing each of those three puzzles, you receive a hexagon button combination. Sketch those hexagon button combinations (or look at the screenshots in this game guide) and return to the Amateria start position.
You can get there by exiting the tracks-and-wheels puzzle to the left (moving away from the tracks-and-huts puzzle). Reach the start position and turn right to face the tower. Walk forward and turn left to face the first hexagon console.
 Input the hexagon codes into these consoles to unlock the tower. |
Examine the console carefully and enter one of the three hexagon button combinations you obtained from solving the puzzles in Amateria. The sequence of hexagon button combinations doesn't matter. Simply enter one of the combinations that you obtained to complete the first hexagon console. As a reward, a piece of track completes part of the walkway toward the tower. Walk onto this walkway and turn left to face the second hexagon console.
Examine the next console and enter one of the remaining hexagon button combinations that you obtained from solving the puzzles in Amateria. The sequence of hexagon button combinations doesn't matter. Simply enter one of the combinations that you obtained to complete the second hexagon console. As a reward, a piece of track completes part of the walkway toward the tower. Walk onto this walkway and turn left to face the third hexagon console.
Examine the final console and enter the last hexagon button combinations that you obtained from solving the puzzles in Amateria. As a reward, a piece of track completes the rest of the walkway toward the tower. Walk onto this walkway and open the door into the tower.