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Once you're through, take the passage heading to the west. There's a band of five goblins here: two armed with composite long bows and three with short-ranged weapons. Have your melee characters deal with the fighters first. You can cast spells on the archers or just wait until the fighters are dead to attack them. All the goblins will have a small amount of gold on their persons. Once you're through here, follow the passage and take a right toward the door. Go through, and you'll face a radiant mephit. Swarm around it and take it out quickly, as it has a fairly damaging prismatic attack. When it's dead, talk to the golem in the room. Pretend to be its master and ask him to open the sewer doors. He'll tell you where the activation stone is; it's near Rielev. There is a song sword +1 on the table and a few assorted goodies in other receptacles in the room. Be sure to pick up the three extra healing potions in the chest and, as always, let Imoen do the honors of trap detecting and lockpicking. Head back out to the corridor and head to the northwest. Round the corner, and you should find yourself in another corridor near a door. There may be another party of goblins about - be careful. You can head into the door to the northwest to kill two lesser clay golems by force attacking them; you won't get any gold or items, but they can't hurt you when they're activated later in the level. Head to the northeast and find the activation stone in Rielev's lair. You can perform a mercy killing on Rielev if you wish. The activation stone is on the table in front of Rielev, so pick it up and head back to the sewage golem. Activate him for an easy 3,000 experience. You should check out the door opposite the golem's lair; there is an ice mephit and a steam mephit hanging around as well as a few chests. You can use the energy crystals you obtained from Rielev's tube on the tubes in this area for a bit more information, but you only have four crystals, so you can't activate all the tubes.
Head to the northwest again and round the corner to come into a factory-like area. There are a number of evil dwarves here, both in melee and mage variations. They put up a tough fight, so try to be fairly healthy before walking in. Once you've killed them, you can use Imoen to search for hotspots; there are a few in the corners. If you haven't yet, you might find it useful to equip Imoen with the short bow you'll discover, and adjust her script accordingly. She's a bit more useful when taking the rear, as she's not much of a fighter, even with the dagger +1 you found earlier. Be sure to grab the acorns that one of the dwarves is carrying. Head out the eastern passage and examine the door with Imoen. It's locked beyond your ability to open at this point, so don't worry about it yet. Avoid the trap on the ground and head to the room nearby to fight a camion. Twist the central structure twice to unlock the creature and be sure to position your stronger characters nearer the beast before freeing it. Once it's dead, pick up the treasure it dropped and head back to the library.
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