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A character's alignment determines his or her ideological view of the world. There are nine alignments, each of which reflects a view of society and a view of the universe. Lawful characters believe in following the laws set forth by society, while chaotic characters choose to ignore the world's regulations. Good characters try to benefit the world through their actions, while evil characters care only for themselves. For example, a lawful good character will focus on ridding the world of evil, but will not step outside of the boundaries of the law to do so. Paladins must be of lawful good alignment, druids are true neutral, bards must be some form of neutral, monks must be lawful, and thieves cannot be of lawful good alignment for obvious reasons. Don't let characters from widely varying alignments make up your party, or they'll start to fight. Abilities Your character's abilities are what determine whether he is a meandering idiot who can bash a giant's skull in or a soft-spoken old man who could beat Big Blue in a game of chess. There are six abilities, and how high or low you are can roll in each one is determined by your race and class. Here are the required minimum values of each ability for each class:
It's a very good idea to get your characters as close as possible to 18 in all his class's important fields (the ones that require higher than 3) and pretty much ignore the rest. For example, a mage only needs an intelligence rating of 9, but if he has an 18, he'll be much more powerful. On the other hand, a mage with 18 wisdom isn't much different from a mage with 3 wisdom. Focus your attribute points where they're needed most.
Skills
Appearance, Biography, and Name
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