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Trademeet

(Chapter 2)

 
 
 
  Legend
 

   

  
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  Quest Menu    Druid Grove  

 

 

            

While crossing through the Gates of Athkatla, you may have run across a man named Flydian. He will tell you about the troubles in Trademeet, and request your assistance. If you agree, he will tell you to seek out the High Merchant of Trademeet.

As soon as you enter Trademeet, you will be attacked by a small group of assorted Animals. This should be an easy fight (the guards help). Once the fight is over, speak with the Milita Captain. She will inform you of the situation, and further direct you towards High Merchant Lord Logan Coprith.

You can take this opportunity to explore the City of Trademeet, but you may find that the locals are less then friendly. Due to the mysterious Animal attacks and the Djinn "Trade Embargo", they have developed a distaste for strangers. 

Once you have saved the City from these 2 main problems, you will find that the locals will warm up to you greatly...

Begin by speaking with the High Merchant Logan, The Guild mistress Busya, and the Dao Djinn Khan Zahraa. To help with the Animal crisis, you will need to venture to the Druid Grove (which Logan will mark on your World Map). For the Djinn, well you could kill him now, but that messes the story line up a little. For now, head on to the Druid Grove, and we will cover the other quests below.

          

(1) Militia Captain

(2) Dao Djinn Tent

(3) High Merchant Logan and Guildmistress Busya

(4) Town Fountain - You may meet a very annoying man named Neeber, somewhere near the fountain. You may remember this same guy from BG1 (or was that Neebler or something?). Anyway, just suffer his questions for a few minutes. After he has asked about 10 or 15 questions, he will finally go away. As if him leaving wasn't reward enough, you will also gain some Bullets +2 (The rocks that other people throw at Neebler), and each member in the group will gain 1000 exp.

(5) Alibakkar Estate - Family Feud Quest

(6) Lurraxol Estate - Family Feud Quest

(7) Trademeet Tomb - Family Feud Quest

(8) Blacksmith

(9) Vyatri's Pub

(10) Mazzy Fenton's Home - If you saved her in the "Temple Ruins", and if you told her to wait at her house, you will find here here.

(11) Temple of Waukeen

           

[!*Spoiler Warning*! Read After you have completed your tasks in the Druid Grove]

         

After returning from the Druid Grove (assuming that you took care of business while you were there), you will want to first speak with Logan. He will not only reward you for the Druid Quest, but he will also give you the Djinn Quest. Speak with the Guild mistress Busya for the details, and then go speak with the Dao Djinns

Q - Dao Djinns (2)- You can handle these guys in one of two different ways. First, you could find Ihtafeer (in the Druid Grove) for them, and then return with her head. This will earn you 10,000 exp and the "Rashad's Talon" sword.

Alternatively, you could kill the Djinns. This will earn you 15,000 exp (5000 for each Djinn), the Rashad's Talon (Khan Zahraa will drop it when he dies), and the Efretti Bottle. The only trick to doing it this way is to make sure to kill Taquee first. Taquee is the Djinn outside of the Djinn Tent. If you enter the Tent and kill Khan Zahraa first, Taquee will vanish (and he has the Efretti Bottle). Killing the Djinns is the "suggested" choice to make.

Once you have taken care of the Djinns, go speak with the Guild mistress Busya and then High Merchant Logan. You will gain 7500 gold, "Shield of Harmony", +1 Reputation, and you will be honored as heroes in a small Reward Ceremony at the Town Fountain (4).

             

Q - Trademeet Family Feud - You will gain this quest during the Reward Ceremony at Logan's place. Lady Lilith Lurraxol and Lord Skarmaen Alibakkar will replay the "Knighting of William Wallace" scene from the movie "Braveheart". You will need to speak with one of these 2 people (in their homes) to gain the key to the Trademeet Tomb (7). Once that is done, go get the Mantle of Waukeen that everyone is wanting so desperately. You can take it to the head of either family, or you can turn it over to Logan. The "good guy" approach is to give it to Logan, where you will be rewarded with a +1 to reputation, 8000 exp, and 250 gold. If you give the Mantle to either family, both of the families will attack you (and neither of them will pay you the 1000 gold which was promised).